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WOT Strongholds – Tier 8 Checklist (iFacePalm)

by iFacePalm

‘Rule of Thumb’ Tank Checklist for Strongholds Tier 8

Version 3.41.31 – Updated 17th of February of 2024

A few rule of thumb to cover the basics for the Tier 8 Strongholds. In general Tier 8 consist of a two group split with 1 very heavy battalion supported by fast and nimble burst damage vehicles. The very skilled teams often picks and prioritizes a majority of fast medium tanks with burst damage potential rather than heavies. Alternatively your tank selection can indicate a very defensive strategy and utilizing tank destroyers alongside super heavies. The more lighter tanks requires in general the most skills and is more dependent on a well performed strategy whereas the defensive strategy can in theory be performed with a majority of legionnaires in your ranks.

Tier 8 (Competitive) – Strongholds

The 1,2,3… scale should be strongly considered as the difference between number 1 and 2 can often be extreme!

Heavy Tanks
  • 1. BZ-176 (Alpha, Armor, Burst Mobility)
    • 2. Object 252U/Defender (Alpha, Armor)
    • 2. KV-5 (HP Pool, Overall Armor)
    • 2. IS-3A (Burst dmg, Alpha, Armor)
    • 2. K-2 (HP Pool, Epic Side Armor)
      • 3. Skoda T56 (Alpha, Burst dmg)
      • 3. Object 703 II (Burst dmg, Alpha, Armor, Gun handling)
        • 4. IS-5 (Alpha, Armor)
        • 4. IS-3 (Alpha, Armor)
Medium Tanks
  • 1. Progetto 46 (Burst Damage, Mobility, Gun handling)
  • 1.  Bat.-Châtillon Bourrasque (Burst Damage, Mobility)
    • 2. P.44 Pantera (Burst Damage, Mobility, Gun handling.
    • 2. Kpz 07 RH [3200+ DPM] (DPM+, Mobility, Gun handling)

      • 3. ASTRON Rex (Burst Damage+)
      • 3. AMBT (Burst Damage, Penetration)
      • 3. M47 Iron Arnie (Armor, Gun Depression)
Tank Destroyers
  • 1. ShPTK-TVP 100 (DPM!, Mobility, Gun handling) – (Note: Should be classified/played as a Medium Tank)
    • 2. SU-130PM (Alpha, Mobility)
    • 2. STRV S1 (DPM, Camo)
    • 2. Rheinmetall Skorpion (Alpha, Mobility)
      • 3. GSOR 1008 (Burst Damage, Mobility)
      • 3. TS-5 (DPM, Armor)
      • 3. ISU-152K/ISU-152 (Alpha!!)

Light Tanks

  • 1. EBR 75 FL 10 (Extreme Mobility)
    • 2. LT-432 (Low Profile, Mobility, Camouflage, Gun Handling)
      • 3. Lynx 6×6 (Good mobility)
      • 3. ELC Even 90 (Extreme Camouflage)
Tier 8 HoKx Clan – Skirmish

In the HoKx clan we put primary effort into aggressive push strategies to catch the enemy off guard and win by sheer power of numbers, dpm and surprise. As a default we utilize 6x heavy tanks (2x Defenders + 4x IS-3A) alongside 3x medium tanks (Any of the meta tanks), alongside 1x Light tank (EBR 75).

Heavy Tanks
  • 1. IS-3A / (Hardening, V Stab, Turbo) / Usage (Burst dmg, Alpha, Armor)
  • 1. Object 252U/Defender (Hardening, Turbo, Rammer or V Stabs) / Usage (Alpha, Armor++)
  • 1. BZ-176 (Hardening, Turbo, Rammer)
  • 1. K-2 (Hardening, Turbo, Rammer) / Usage (HP Pool, Epic Strong Side Armor)
    • 2. KV-5 (Hardening, Turbo, Rammer) / Usage (HP Pool, Overall Armor)

      • 3. Object 703 II / (Hardening, Vents, V Stabs) / Usage (Burst dmg, Alpha, Armor, Gun handling)
      • 3. Skoda T56 (Alpha, Burst dmg)
      • 3. IS-5 / (Hardening, Rammer, V Stabs) / Usage (Alpha, Armor+)

        • 4.  IS-3 / (Hardening, Rammer, V Stabs) / Usage (Alpha, Armor)
Medium Tanks
  • 1. Progetto 46 / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility, Gun handling)
  • 1. Bat.-Châtillon Bourrasque / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility)
  • 1. ASTRON Rex / (Turbo, Vents, V Stab) / Usage (Burst Damage+)
  • 1. Kpz 07 RH [3200+ DPM] / (Vents, Rammer, V Stab) – Usage (DPM, Mobility, Gun handling)
    • 2. AMBT / (Turbo, V Stab, Rotation) / Usage (Burst Damage, Penetration)
      • 3. P.44 Pantera / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility, Gun handling)
Tank Destroyers
  • 1. ShPTK-TVP 100 (DPM!, Mobility, Gun handling) – (Note: Should be classified/played as a Medium Tank)
    • Currently no other alternatives due to the generic Aggressive HoKx Field Commander Tactics
Light Tanks
  • 1. EBR 75 FL 10 (Extreme Mobility)
    • 2. LT-432 (Low Profile, Mobility, Camouflage, Gun Handling)
Tier 8 HoKx Clan – CLAN WARS

(Tier 8 clan wars has not taken place in ages and therefore below list will first be updated when Wargaming finally announces tier 8 Clan Wars again)

When looking at the HoKx Preferred tank selection for clan wars then we try to utilize various strategies where player vs. player skill success is not vital but playing well as a team is. Further clan wars details are only for HoKx members.

(Depends on map and team setup and availability of the tanks)

Heavy Tanks

¹ Open/Flat Maps

  • 1a. AMX 50 100 / (Hardening, V Stab, Rotation) / Usage (Mobility, Burst Damage) 
    • 2. IS-3A / (Hardening, V Stab, Turbo) / Usage (Burst dmg, Alpha, Armor)
      • 3. K-2 (Turbo, Hardening, Rammer) 
      • 3. Bisonte C45 / (Hardening, Optional, Optional) / Usage (Burst dmg, Turret Armor, Gun Depression)
        • 4. Object 703 II / (Hardening, Optional, Optional) / Usage (Burst dmg, Alpha, %active armor)
        • 4. Skoda T56 / (Hardening, Optional, Optional) / (Burst dmg, Turret Armor)
          • 5. IS-3 / (Hardening, Rammer, V Stabs) / Usage (Alpha, Armor)

² Closed/Small Maps

  • 1. VK 100.01 P / (Hardening, Turbo, Rammer) / (Armor+++, HP+, Alpha)
    • 2. Object 252U/Defender / (Hardening, Rammer, V Stabs) / Usage (Alpha, Armor++) 
    • 2. K-2 (Hardening, Turbo, Rammer)
      • 3. VK 168.01 P / (Hardening, Turbo, Rammer) / Usage (Armor+, HP+, Alpha)
      • 3. KV-5 / (Hardening, Turbo, Rammer) / Usage (HP++, Armor)
        • 4. KV-4 Kreslavskiy / (Hardening, Turbo, Rammer) / Usage (HP++, Armor)
        • 4. IS-5 / (Hardening, Rammer, V Stabs) / Usage (Alpha, Armor)

³ Hull Down Maps

  • 1a. Bisonte C45 (Burst dmg, Turret Armor, Gun Depression)
  • 1b. Renegade (Gun Handling, Turret Armor)
  • 1c. Skoda T56 (Burst dmg) ((note 8 degrees only))
    •  2. Somua SM (Burst dmg, Gun Depression)
      • 3. Charlemagne (Alpha, Gun Depression)
      • 3. Skoda T56 (Burst dmg) ((note 8 degrees only))
        • 4. Löwe (Gun Precision, Gun Depression)

Medium Tanks
  • 1. Kpz 07 RH [3200+ DPM] / (Vents, Rammer, V Stab) – Usage (DPM, Mobility, Gun handling)
    • 2a. Progetto 46 / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility, Gun handling)
    • 2b. Bat.-Châtillon Bourrasque / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility)
    • 2c. ASTRON Rex / (Turbo, Vents, V Stab) / Usage (Burst Damage+)
    • 2d. AMBT / (Turbo, V Stab, Rotation) / Usage (Burst Damage, Penetration)
      • 3a. P.44 Pantera / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility, Gun handling)
        • 4b. CS-52 Lis / (Rammer, Vents, V Stab) / Usage (Gun handling)

Tank Destroyers

¹ Closed/Small Maps

  • 1. TS-5 / (Gun Rammer, Turbo, Hardening) / Usage (DPM, Armor, Alpha)
    • 2. ShPTK-TVP 100 (DPM!, Mobility, Gun handling) – (Note: Should be classified/played as a Medium Tank)

² Open Maps

  • 1a. ShPTK-TVP 100 (DPM!!, Mobility, Gun handling)
  • 1b. GSOR 1008 / Usage (Burst Damage, Gun Precision & Depression)
  • 1c. Strv S1 / Usage (DPM, Camouflage, Gun Handling & Precision)
    • 2. Rheinmetall Skorpion
    • 3. ISU-152/ISU-152K

Light Tanks
  • 1. EBR 75 FL 10 (Extreme Mobility)
    • 2. LT-432 (Low Profile, Mobility, Camouflage, Gun Handling)
      • 3. ELC Even 90 (Small Profile, Camouflage)
Artillery
  • 1. Tetris (Uninstall WoT & Play Tetris 😉

Artillery in tier 8 Strongholds? No… Did you opponent bring Artillery? Then yes you got a tank advantage already by utilizing the correct push strategy as you are already 1-0 ahead…. 

Clan Wars Alternatives
    • Heavy Burst Damage
      • AMX 50 100 [2x minimum]

Artillery can be a viable option in Clan Wars when utilizing correct & proper defensive strategies.

Tier 8 Maps
  • Abbey
  • Airfield
  • Cliff
  • El Halluf
  • Ensk
  • Erlenberg
  • Fisherman’s Bay
  • Himmelsdorf
  • Karelia
  • Lakeville
  • Mines
  • Mountain Pass
  • Murovanka
  • Overlord
  • Prokhorovka
  • Redshire
  • Ruinberg
  • Sand River
  • Serene Coast
  • Siegfried Line
  • Steppes
  • Tundra
  • Westfield

Quick Rule of Thumb

Tier 8 consist of way more advanced strategies when you compare it to Tier 6 both in tank numbers, amount of maps and the sheer selection of tier 8 tanks. As these lists are and will be updated as more content is added then we listed a few basic rule of thumbs that more often than not are advisable are as follows;

  1. One Commander to Rule them all” – The Commander is always right, if you are asked to drive into the water to drown yourself then you do it. Any disagreement or questions of the commanders orders should be taken after the battle.
  2. Not Random Battle” – The Strongholds is a team effort and your only and single objective should be to support the team to win and not train your crew, deal most damage, most kills or whatever personal goal you set. If you are new to the Strongholds your biggest challenge will be to forget the random battle strategies.
  3. Use your brain” – Make the best out of the scenario you are put into. Do whatever you can within the orders of the commander but as your commander isn’t and should not be a puppet-master, then stick to the plan and use the opportunities that will be served in front of you as the battle evolves.
  4. Voice Com Discipline” – Keep the communication related to the game at hand and keep it at bare minimum. In the heat of the battle having 7 people talking simultaneously or listening to a very interesting story of how your shell missed a tank might seem very interesting but it is not adding anything to the battle at hand.
  5. Focus Fire” – The single most important rule to get an advantage in any team battle. Cant shoot at the target? Take out the one with lowest health. There are too many battles lost 0-7 or similar where the enemy team has all their tanks at a one shot. 2 nearly dead tanks are stronger than one at full health if played correctly.
  6. F7 – Spotted!” – Did you get spotted? Click F7, so the commander knows what your opponent teams know. Yelling “spotted” takes valuable time away unless your voice is unique. The combat intelligence is one of the most important aspects to the game, this only increases as you progress further up in the Strongholds Tier.

Strongholds – Few Extra Tips;

  • If you decide to bring slow loading auto loaders (not re-loaders), then make sure to bring at least 2 and keep them working in pairs with enough potential damage to take out a full health enemy tank in 1 clip.
  • If you do not have an EBR 75 FL 10 or Lynx 6×6 among your ranks and/or if your team struggles then think about either bringing a super aggressive LT-432 to counter it or support your light tank with a fast auto loader in the beginning of the battle (Bourrasque/Lorraine 40t).

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