The T55A campaign missions for World of Tanks consist of Tier 6 minimum requirements and has to be done in a single attempt to complete the mission objectives.
Version 1.00 – updated last 9th June 2020
Light Tanks (LT)
Mission | Recommended Vehicle | Primary condition | Secondary condition |
LT-1. For Victory! | T21, VK 28.01, T37, Type 64*, T-50-2* or any LT tier 6+ which you play well. |
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LT-2. Reconnaissance | Type 64*, T21, VK 28.01 (view range) or any LT tier 6+ by driving aggressively towards the enemy start locations. (Play afterwards as support vehicle to survive) Alternatively Tier 8 Lynx 6×6 or EBR 75. |
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LT-3. The Pursuit | AMX 12 t, Type 64* or any LT tier 6+. Alternatively Tier 8 Lynx 6×6 or EBR 75. |
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LT-4. A Forced Halt | AMX 12 t, Type 64* or any LT tier 6+. Alternatively a Tier 8+ light if track damage is a problem. |
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LT-5. The Forward Observer | Type 64*, T21, VK 28.01 (view range) or any LT tier 6+ fitted with binoculars and camouflage net. Alternatively Tier 8 Lynx 6×6 or EBR 75. |
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LT-6. Battle Support | Type 64*, T21, VK 28.01 (view range) or any LT tier 6+ fitted with binoculars and camouflage net. Alternatively Tier 8 Lynx 6×6 or EBR 75. |
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LT-7. The SPG Hunter | Any LT tier 6+ and play defensively until you see the opportunity to rush on an empty flank or/and wait for end game. |
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LT-8. Get Out of Our Base! | Any LT tier 6+ and play defensively as your survival will open up for late game opportunities to either cap or reset cap. |
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LT-9. Hawk-Eyed | Type 64*, T21, VK 28.01 fitted with camouflage net and binoculars waiting in a forward located bush. |
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LT-10. The Best Result | Type 64* or any tier 6+ LT that you play best with. The lower tier the easier and stay alive for end game. |
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LT-11. A Fair Fight | MT-25 (VT-43M gun), Crusader (QF 2-pdr Mk.X gun), AMX 12 t or any high ROF Tier 6+ LT. |
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LT-12. The Ghost | Type 64*, T21, VK 28.01 fitted with camouflage net and binoculars waiting in a forward located bush. The higher tier the easier due to larger enemy HP pool. |
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LT-13. The Key to Victory | LT-432/EBR 75 FL 10/LTTB/M41 90 GF/M41 Bulldog or any tier 8+ LT but the higher the tier the easier the mission. |
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LT-14. The Battle Watch | Any LT tier 8+ which is fitted with camouflage net and binoculars waiting in a forward located bush. Alternatively as high tier as possible wheeled vehicle which go “yoloing”. |
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LT-15. The Aggressive Recon Specialist | LT-432/EBR 75 FL 10/LTTB/M41 90 GF/M41 Bulldog or any tier 8+ LT but the higher the tier the easier the mission. |
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Medium Tanks (MT)
Mission | Recommended Vehicle | Primary condition | Secondary condition |
MT-1. First Steps | T-34-85, Cromwell, T-34-85M*, Strv m/42-57*, Cromwell B*, Rudy* or any tier 6+ MT you play best with. |
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MT-2. Good Hit! | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun. |
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MT-3. The Spearhead | T-34-85, Cromwell, T-34-85M*, Strv m/42-57*, Cromwell B*, Rudy* or any tier 6+ MT that is mobile with good burst/alpha dmg potential. |
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MT-4. Stay Still, Would You? | Skoda T 25, A-43 (ZiS-4 gun), T-34-85, T-34-85M*, Rudy*, Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun. |
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MT-5. Counter-Reconnaissance | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun which aggressively deploys itself near the preferred LT locations. |
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MT-6. Rapid Fire | T-34-85, Cromwell, T-34-85M*, Strv m/42-57*, Cromwell B*, Rudy* or any tier 6+ MT you play best with. Alternatively tier 8 Panthera / Progetto. |
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MT-7. A Surprise Blow | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any fast tier 6+ MT and play defensively until you see the opportunity to rush on an empty flank during mid to end game. |
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MT-8. Confrontation | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun. Tier 8 Panthera/Progetto are suitable as well. |
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MT-9. A Worthy Opponent | Skoda T 25, A-43 (ZiS-4 gun), T-34-85, T-34-85M*, Rudy*, Strv m/42-57* or any tier 6+ MT. Play defensively early game for the opportunities to arrive mid game. Tier 8+ with good pen/alpha/burst and gold ammo is preferred due to the 1 500 hp pool. |
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MT-10.A Versatile Warrior | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun. |
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MT-11. Ram Them! | T-34-85 (33 tons) or preferably Bret. Panther* (45 tons) with with 55 km/h top speed or any fast tier 6+ MT which weighs 40+ tonnes. The tier 9 E 50 is both fast and heavy. Wait for low health opportunity preferably rushing from a hill. |
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MT-12. The Incinerator | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun. (Most tank engines are placed in the rear part of the tank) |
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MT-13. Aggressive Actions | Progetto/Panthera/Bourrasque/Skoda T27/Lorraine 40t or any tier 8+ MT fitted with an auto loader. Preferably a tier 9 or 10 auto loader or high alpha damage. |
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MT-14. Team Play | T-34-85, Cromwell, T-34-85M*, Strv m/42-57*, Cromwell B*, Rudy* or any tier 6+ MT you play best with. The lower tier the easier and focus to make it towards end game. |
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MT-15. Hunt Down The Hunter | Progetto/Panthera/Bourrasque/Skoda T27/Lorraine 40t or any tier 8+ and take them out during mid/late game. |
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Heavy Tanks (HT)
Mission | Recommended Vehicle | Primary condition | Secondary condition |
HT-1. Debut | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT you play well with. The lower tier the easier and preferably pick a good alpha damage gun. |
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HT-2. Point Blank Shooting | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT you play well with and in close quarters like city maps, etc. |
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HT-3. Omnivorous | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT you play well with which has good alpha damage. |
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HT-4. Hit Them Where It Hurts! | KV-2 (HE), O-I (12cm) or any tier 6+ HT fitted with a “derp” gun and (HE) |
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HT-5. Target Acquired! | KV 85 at tier 6, IS at Tier 7 or any 390+ Alpha damage heavies. Close quarters with peekaboo/burst utilisation preferred. |
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HT-6. A Two-Course Meal | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT you play well with which has good alpha damage. The lower tier the easier the mission. |
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HT-7. I’ve Got It Covered | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT. Stay focused on surviving for late game capping. Preferably a fast tier 8+ heavy like AMX 50 100, Emil I, WZ-111*, Alpine Tiger* or if possible the slower IS-3A* |
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HT-8. With Guns Blazing | KV-85, KV-2, KV-2 (R)*, O-1 or preferably IS (390 alpha) at Tier 7 or any higher tier 390+ Alpha damage heavies. IS-3A or AMX 50 100 has a good burst dmg potential. |
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HT-9. A Crushing Blow | Fast HT like VK 36.01 H (50km/h) or VK 30.01 P (45 km/h) at Tier 6 or AMX 50 100, Emil I at tier 8. Alt. pick an O-I (100 tonnes) and drop down from a hill or bridge but “softly” :D |
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HT-10. A Weighty Argument | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT with good alpha damage. The lower tier the easier. |
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HT-11. Not Even a Scratch! | KV-2/KV-2(R)/KV-85 at tier 6+ or any tier 7+ with high alpha. Preferably a Tier 8+ IS-3, IS-3-II, VK 100.01 or any 390+ Alpha damage premiums (IS-3A*, VK 75.01K*, 50 TP pr.*, Defender*, Mauerbrecher*). |
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HT-12. Sturdy Armor | T29/T34 at tier 7/8 with hull down. |
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HT-13. Storm the Defense! | KV-2/KV-2(R)/KV-85 at tier 6+ and play aggessively. Alternatively wait to chance to “steal kill” for this mission. As high as possible alpha damage will come in handy. |
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HT-14. Take That Hill! | KV-85, KV-2, KV-2 (R)* or any tier 6+ HT with okay+ speed and good alpha damage. Focus on staying alive until mid/late game for more opportunities. The lower tier the easier. |
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HT-15. Tempered Steel | Tier 8 VK 100.01 P, IS-3, IS-3A*, Defender* T34 (hull down). If possible use a tier 10 Maus, IS-7 or similar super armoured tank with good hp pool and try bait for shots (IS-7 hull down behind a rock/wreck etc.) |
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Tank Destroyers (TD)
Mission | Recommended Vehicle | Primary condition | Secondary condition |
TD-1. Effective Performance | Wolverine, T67, M10 RBFM* or any TD tier 5+ |
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TD-2. Aimed Fire | With HE ammo – Tier 5 lkv 103 or SU-100, SU-100Y*, Dicker Max* at tier 6, SU-152, ISU-122S*, SU-122-44* at tier 7. The higher tier/dmg the easier. |
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TD-3. Good Hunting! | Wolverine, T67, M10 RBFM* or any TD tier 5+ |
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TD-4. Ambush | Wolverine, T67, M10 RBFM* or any TD tier 5+ fitted with Binoculars and camouflage net. Alt. high alpha damage TD with 400m+ distance or E 25* tier 7 premium |
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TD-5. A Long-Range Gun | Wolverine, T67, M10 RBFM* or any TD tier 5+ fitted with Binoculars and camouflage net. Alt. high alpha damage TD like ISU-152, Rhm.-B. WT (750dmg) or Skorpion* (490dmg) |
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TD-6. They Shall Not Pass! | Tier 5 lkv 103 or SU-100, SU-100Y*, Dicker Max* at tier 6, SU-152, ISU-122S*, SU-122-44* at tier 7. The higher tier/dmg the easier. Fit Binoculars. |
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TD-7. The First Strike | Wolverine, T67, M10 RBFM* or any TD tier 5+ fitted with Binoculars and camouflage net. and sniping from the rear (350+ meters) |
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TD-8. A Huge Caliber | Wolverine, T67, M10 RBFM* or alternatively any TD tier 5+ with low hp and high alpha. The mission is easiest at the lowest tiers. |
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TD-9. Spot On! | Wolverine, T67, M10 RBFM* or any TD tier 5+ with good ROF. Use gold if penetration is an issue (…) |
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TD-10. A Hidden Menace | SU-100 at tier 6 or any tier 7+ TD fitted with binoculars and camouflage net. ISU-152, WT auf Pz. IV at tier 8 or Obj. 704, T30, T95, WZ-111G FT at tier 9. The higher the tier/alpha the easier. |
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TD-11. The Key Role | Tier 6 SU-100, tier 7 ISU-122S*, SU-122-44* , tier 8 ISU-152, SU-130PM, Scorpion*, Strv S1*, Charioteer and focus staying alive for late game. |
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TD-12. Big Game Hunting | Tier 6 SU-100 or tier 7 SU-122S*, SU-122-44* or ISU-152, WT auf Pz. IV, Scorpion*, SU-130PM at tier 8 or Obj. 704, T30, T95, WZ-111G FT at tier 9 |
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TD-13. Tank Hunters | Wolverine, T67, M10 RBFM* or any TD tier 5+. The lower the tier the easier. |
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TD-14. Big Hunt | Wolverine, T67, M10 RBFM* or any TD tier 5+ and focus on staying alive towards end game. The lower the tier the easier. |
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TD-15. Triumph | ISU-152, WT auf Pz. IV, Scorpion*, SU-130PM at tier 8 or Obj. 704, T30, T95, WZ-111G FT at tier 9 or any TD with high alpha dmg. Focus on staying alive for end game. |
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Self Propelled Guns (SPG)
Mission | Recommended Vehicle | Primary condition | Secondary condition |
SPG-1. A Bold Claim | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
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SPG-2. Time is Money | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
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SPG-3. Slow and Steady Gets Stunned | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
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SPG-4. I’ll See You Through | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
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SPG-5. Sharing is Caring | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
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SPG-6. Hammer of The Gods | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
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SPG-7. Careful Consideration | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
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SPG-8. I Did My Best | Any tier 6+ Arty. |
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SPG-9. Collateral Damage | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
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SPG-10. All Included | Any tier 7+ SPG. The higher tier the easier. |
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SPG-11. The Area of Effect | Any tier 7+ SPG. The higher tier the easier. |
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SPG-12. The Evil Eye | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
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SPG-13. C for Cooperation | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
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SPG-14. One of Us! | Any tier 7+ SPG. The higher tier the easier. |
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SPG-15. War Gods | Any tier 7+ SPG. The higher tier the easier. |
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SPG-15. War Gods – that’s not true, the lower the tier the easier, with the sweet spot around 7-8 I guess.
The problem is the experience, while being 9 or 10 tier it’s significantly harder to get the most of it while it’s pretty easy earlier on