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The Object 260 campaign missions for World of Tanks consist of Tier 6 minimum requirements and has to be done in a single attempt to complete the mission objectives.
Version 3.00 – New Design! – updated last 28th of February 2021
Light Tanks (LT)
Object 260 Campaign Guide - LT
Type | Mission Name | Primary condition | Secondary condition | Recommendation |
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LT-1 | For Victory! | Finish the battle as the top player on your team by experience earned. Destroy all enemy vehicles / capture or defend the base. | Survive the battle. | T21, VK 28.01, T37, Type 64*, T-50-2* or any LT tier 6+ which you play well. |
LT-2 | Reconnaissance | Spot 8 enemy vehicles. Survive the battle. | Destroy all enemy vehicles / capture or defend the base. | Type 64*, T21, VK 28.01 (view range) or any LT tier 6+ by driving aggressively towards the enemy start locations. (Play afterwards as support vehicle to survive) Alternatively Tier 8 Lynx 6×6 or EBR 75. |
LT-3 | The Pursuit | Cause damage 6 times to enemy vehicles by shooting them. Spot 6 enemy vehicles. | Destroy 4 enemy vehicle. | AMX 12 t, Type 64* or any LT tier 6+. Alternatively Tier 8 Lynx 6×6 or EBR 75. |
LT-4 | A Forced Halt | Destroy the tracks of 3 different enemy vehicles. Destroy a track of enemy vehicle. Your allies must cause 500 HP of damage to the vehicle immobilised by you. | Destroy the track of 2 enemy vehicles. Your allies must destroy that vehicle while it is immobilised. | AMX 12 t, Type 64* or any LT tier 6+. Alternatively a Tier 8+ light if track damage is a problem. |
LT-5 | The Forward Observer | Enable your allies to destroy 3 enemy vehicle spotted by you. Survive the battle. | Enable your allies to cause damage to 6 enemy vehicles spotted by you. | Type 64*, T21, VK 28.01 (view range) or any LT tier 6+ fitted with binoculars and camouflage net. Alternatively Tier 8 Lynx 6×6 or EBR 75. |
LT-6 | Battle Support | Enable your allies to cause damage to 6 enemy vehicles by spotting them or destroying their tracks. | Enable your allies to destroy at least 3 enemy vehicle by spotting them or destroying their tracks. | Type 64*, T21, VK 28.01 (view range) or any LT tier 6+ fitted with binoculars and camouflage net. Alternatively Tier 8 Lynx 6×6 or EBR 75. |
LT-7 | The SPG Hunter | Spot and cause damage to 2 enemy SPG’s. | Destroy all enemy vehicles / capture or defend the base. Survive the battle. | Any LT tier 6+ and play defensively until you see the opportunity to rush on an empty flank or/and wait for end game. |
LT-8 | Get Out of Our Base! | Participate in the successful capture of a base, earning 60 base capture points or Reset enemy capture points of your own or a neutral base, earning 60 base points. Destroy all enemy vehicles / capture or defend the base. | Destroy 2 enemy vehicles. | Any LT tier 6+ and play defensively as your survival will open up for late game opportunities to either cap or reset cap. |
LT-9 | Hawk-Eyed | Spot 6 enemy vehicle while remaining unspotted. | Destroy all enemy vehicles / capture or defend the base. Survive the battle. | Type 64*, T21, VK 28.01 fitted with camouflage net and binoculars waiting in a forward located bush. |
LT-10 | The Best Result | Be the top player in the battle by experience earned. Survive the battle. | Destroy all enemy vehicles / capture or defend the base. | Type 64* or any tier 6+ LT that you play best with. The lower tier the easier and stay alive for end game. |
LT-11 | A Fair Fight | Cause damage 12 times to enemy vehicles that are of the same tier as your vehicle or higher by shooting them. | Cause 2.500 HP of damage to enemy vehicles by shooting them. | MT-25 (VT-43M gun), Crusader (QF 2-pdr Mk.X gun), AMX 12 t or any high ROF Tier 6+ LT or tier 7 AMX 13 57. |
LT-12 | The Ghost | Enable your allies to cause 3.000 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused. | Destroy all enemy vehicles / capture or defend the base. Survive the battle. | Type 64*, T21, VK 28.01 or ELC Even 90 fitted with camouflage net and binoculars waiting in a forward located bush. The higher tier the easier due to larger enemy HP pool. |
LT-13 | The Key to Victory | Enable your allies to cause 2.000 HP of damage to vehicles spotted by you. Cause 2.500 HP of damage to enemy vehicles. | Destroy all enemy vehicles / capture or defend the base. Survive the battle. | LT-432/EBR 75 FL 10/LTTB/M41 90 GF/M41 Bulldog or any tier 8+ LT. The higher the tier the easier the mission. |
LT-14 | The Battle Watch | Enable your allies to cause 4.500 HP of damage to vehicles spotted by you. | Survive the battle. | ELC Even 90 or any LT tier 8+ which is fitted with camouflage net and binoculars waiting in a forward located bush. Alternatively as high tier as possible wheeled vehicle which go “yoloing”. |
LT-15 | The Aggressive Recon Specialist | Damage caused (including damage caused with your assistance) must total 8.000 HP. | Enable your allies to destroy 5 enemy vehicles by spotting them or destroying their tracks. Destroy all enemy vehicles / capture or defend the base. | EBR 75 FL, Lynx 6×6, ELC Even 90 or preferably a tier 10 LT in a grand battle or certain maps. The higher the tier the easier the mission. |
Object 260 Campaign Guide - MT
Type | Mission Name | Primary condition | Secondary condition | Recommendation |
---|---|---|---|---|
MT-1 | First Steps | Finish the battle as the top player on your team by experience earned. Cause damage to an enemy vehicle. Destroy all enemy / capture or defend the base. | Survive the battle. | T-34-85, Cromwell, T-34-85M*, Strv m/42-57*, Cromwell B*, Rudy* or any tier 6+ MT you play best with. |
MT-2 | Good Hit! | Cause damage 15 times to enemy vehicles by shooting them. | Destroy 5 enemy vehicles. | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun. |
MT-3 | The Spearhead | Destroy 2 vehicles during the first 3 minutes of the battle. | Destroy all enemy vehicles / capture or defend the base. Survive the battle. | T-34-85, Cromwell, T-34-85M*, Strv m/42-57*, Cromwell B*, Rudy* or any tier 6+ MT that is mobile with good burst/alpha dmg potential. |
MT-4 | Stay Still, Would You? | Destroy the tracks of 4 different enemy vehicles. Cause damage to an immobilised enemy vehicle 4 times by shooting it. | Destroy 3 immobilised enemy vehicles. Destroy all enemy vehicles / capture or defend the base. | Skoda T 25, A-43 (ZiS-4 gun), T-34-85, T-34-85M*, Rudy*, Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun. |
MT-5 | Counter-Reconnaissance | Destroy 2 enemy light tanks. | Destroy all enemy vehicles / capture or defend the base. Survive the battle. | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun which aggressively deploys itself near the preferred LT locations. |
MT-6 | Rapid Fire | Destroy 6 enemy vehicles of 3 different types. | Destroy all enemy vehicles / capture or defend the base. Survive the battle. | T-34-85, Cromwell, T-34-85M*, Strv m/42-57*, Cromwell B*, Rudy* or any tier 6+ MT you play best with. Alternatively tier 8 Panthera / Progetto. |
MT-7 | A Surprise Blow | Cause damage 3 times to enemy SPG’s by shooting them. Destroy 1 enemy SPG. | Destroy all enemy / capture or defend the base. Survive the battle. | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any fast tier 6+ MT and play defensively until you see the opportunity to rush on an empty flank during mid to end game. |
MT-8 | Confrontation | Destroy 3 enemy medium tanks. | Cause 2.000 HP of damage to enemy vehicles. | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun. Tier 8 Panthera/Progetto are suitable as well. |
MT-9 | A Worthy Opponent | Cause 2.000 HP of damage to enemy heavy tanks. Destroy 2 enemy heavy tanks. | Destroy all enemy / capture or defend the base. Survive the battle. | Skoda T 25, A-43 (ZiS-4 gun), T-34-85, T-34-85M*, Rudy*, Strv m/42-57* or any tier 6+ MT. Play defensively early game for the opportunities to arrive mid game. Tier 8+ with good pen/alpha/burst and gold ammo is preferred due to the 1 500 hp pool. |
MT-10 | A Versatile Warrior | Cause damage 8 times to enemy vehicles by shooting them. | Destroy 4 enemy vehicles. | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun. |
MT-11 | Ram Them! | Destroy an enemy vehicle that is 1 tier higher than you vehicle by ramming. | Destroy all enemy vehicles / capture or defend the base. Survive the battle. | T-34-85 (33 tons) or preferably Bret. Panther* (45 tons) with with 55 km/h top speed or any fast tier 6+ MT which weighs 40+ tonnes. The tier 9 E 50 is both fast and heavy. Wait for low health opportunity preferably rushing from a hill. |
MT-12 | The Incinerator | Set an enemy vehicle of the same tier or higher on fire. Cause 3.000 HP of damage to enemy vehicles. | Be among the top 3 players on your team by experience earned. | Skoda T 25, A-43 (ZiS-4 gun), Strv m/42-57* or any tier 6+ MT with good ROF or auto (re)loader gun. (Most tank engines are placed in the rear part of the tank) (The higher tier the easier the mission is as finding the available HP can be tough) |
MT-13 | Aggressive Actions | Cause 6.000 HP of damage to enemy vehicles. | Be among the top 3 players on your team by experienced earned. | Progetto/Panthera/Bourrasque/Skoda T27/Lorraine 40t or any tier 8+ MT fitted with an auto loader. Preferably a tier 9 or 10 auto loader or high alpha damage. (The higher tier the easier the mission as finding the available HP can be tough) |
MT-14 | Team Play | Destroy 6 enemy vehicles. | Cause 4.000 HP of damage to enemy vehicles. | T-34-85, Cromwell, T-34-85M*, Strv m/42-57*, Cromwell B*, Rudy* or any tier 6+ MT you play best with. The lower tier the easier and focus to make it towards end game. |
MT-15 | Hunt Down The Hunter | Cause 3.500 HP of damage to enemy tank destroyers. | Cause damage to 8 enemy vehicles. Destroy all enemy vehicles / capture or defend the base. | Progetto/Panthera/Bourrasque/Skoda T27/Lorraine 40t or any tier 8+ and take them out during mid/late game (The higher tier the easier the mission as finding the available HP can be tough) |
Object 260 Campaign Guide - HT
Type | Mission Name | Primary condition | Secondary condition | Recommendation |
---|---|---|---|---|
HT-1 | Debut | Destroy 5 enemy vehicles. | Cause 4.000 HP of damage to enemy vehicles. | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT you play well with. The lower tier the easier and preferably pick a good alpha damage gun. |
HT-2 | Point Blank Shooting | Destroy 4 vehicles from a distance of 100 meters or less. | Cause 4.000 HP of damage to enemy vehicles. | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT you play well with and in close quarters like city maps, etc. |
HT-3 | Omnivorous | Destroy 6 enemy vehicles of 3 different types. | Cause 4.000 HP of damage to enemy vehicles. | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT you play well with which has good alpha damage. |
HT-4 | Hit Them Where It Hurts! | Damage or destroy enemy internal modules or crew members, totalling at least 6 modules or crew members. | Destroy 5 enemy vehicles. | KV-2 (HE), O-I (12cm) or any tier 6+ HT fitted with a “derp” gun and (HE) |
HT-5 | Target Acquired! | Cause 4.000 HP of damage to vehicles within the view range of your vehicle. | Destroy 5 enemy vehicles. | KV 85 at tier 6, IS at Tier 7 or any 390+ Alpha damage heavies. Close quarters with peekaboo/burst utilisation preferred. |
HT-6 | A Two-Course Meal | Destroy 4 enemy heavy or medium tanks. | Cause 3.000 HP of damage to enemy vehicles. | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT you play well with which has good alpha damage. The lower tier the easier the mission. |
HT-7 | I’ve Got It Covered | Participate in the successful capture or a base or reset the enemy capture points of your own or a neutral base. Cause 4.000 HP of damage to enemy vehicles. Destroy all enemy vehicles / capture or defend the base. | Destroy 4 enemy vehicles. | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT. Stay focused on surviving for late game capping. Preferably a fast tier 8+ heavy like AMX 50 100, Emil I, WZ-111*, Alpine Tiger* or if possible the slower IS-3A* |
HT-8 | With Guns Blazing | Cause 3.000 HP of damage to enemy heavy tanks. | Destroy 5 enemy vehicles. | KV-85, KV-2, KV-2 (R)*, O-1 or preferably IS (390 alpha) at Tier 7 or any higher tier 390+ Alpha damage heavies. IS-3A or AMX 50 100 has a good burst dmg potential. |
HT-9 | A Crushing Blow | Destroy an enemy vehicle that is 1 tier higher than your vehicle by ramming. | Destroy all enemy vehicles / capture or defend the base. Survive the battle. | Fast HT like VK 36.01 H (50km/h) or VK 30.01 P (45 km/h) at Tier 6 or AMX 50 100, Emil I at tier 8. Alt. pick an O-I (100 tonnes) and drop down from a hill or bridge but “softly” 😀 |
HT-10 | A Weighty Argument | Be the top player in the battle by damage caused. | Survive the battle. | KV-85, KV-2, KV-2 (R)*, O-1 or any tier 6+ HT with good alpha damage. The lower tier the easier. |
HT-11 | Not Even a Scratch! | Cause 4.000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged / destroyed internal modules. | Destroy 5 enemy vehicles. | KV-2/KV-2(R)/KV-85 at tier 6+ or any tier 7+ with high alpha. Preferably a Tier 8+ IS-3, IS-3-II, VK 100.01 or any 390+ Alpha damage premiums (IS-3A*, VK 75.01K*, 50 TP pr.*, Defender*, Mauerbrecher*). |
HT-12 | Sturdy Armor | Have total damage blocked by armour equal to or exceeding 3 times the HP of your vehicle. Cause 3.000 HP of damage to enemy vehicles. | Destroy all enemy vehicles / capture or defend base. Survive the battle | T29/T34 at tier 7/8 with hull down. |
HT-13 | Storm the Defense! | Destroy 3 vehicles during the first 4 minutes of the battle. | Survive the battle. | KV-2/KV-2(R)/KV-85 at tier 6+ and play aggessively. Alternatively wait to chance to “steal kill” for this mission. As high as possible alpha damage will come in handy. |
HT-14 | Take That Hill! | Destroy 5 enemy vehicles of 3 different types. | Survive the battle | KV-85, KV-2, KV-2 (R)* or any tier 6+ HT with okay+ speed and good alpha damage. Focus on staying alive until mid/late game for more opportunities. The lower tier the easier. |
HT-15 | Tempered Steel | Cause, receive and block a total of 14.000 HP of damage. | Cause 25% of the total amount of damage caused by your team. Destroy all enemy vehicles / capture or defend base. | Tier 8 VK 100.01 P, IS-3, IS-3A*, Defender* T34 (hull down). If possible use a tier 10 Maus, IS-7 or similar super armoured tank with good hp pool and try bait for shots (IS-7 hull down behind a rock/wreck etc.) |
Object 260 Campaign Guide - TD
Type | Mission Name | Primary condition | Secondary condition | Recommendation |
---|---|---|---|---|
TD-1 | Effective Performance | Finish the battle as the top player on your team by experience earned. | Destroy all enemy vehicles / capture or defend base. Survive the battle. | Any TD tier 6+ that you play well with and can be alive with until at least end game. |
TD-2 | Aimed Fire | Destroy internal modules or injure crew members, totalling at least 3 modules or crew members. Cause 5.000 HP of damage to enemy vehicles. | At the end of the battle, have no injured crew members or damaged/destroyed internal modules. | SU-100, SU-100Y*, Dicker Max* at tier 6, SU-152, ISU-122S*, SU-122-44* at tier 7. The higher tier/dmg the easier. |
TD-3 | Good Hunting! | Cause damage to 6 enemy vehicles. Destroy all enemy vehicles / capture or defend base. | Survive the battle. | Any tier 6+ tank you play well with and stay alive until mid/late game for more opportunities. |
TD-4 | Ambush | Destroy 4 vehicles. Remain unspotted at the moment of their destruction. | Destroy all enemy vehicles / capture or defend base. Survive the battle. | Any TD tier 6+ fitted with Binoculars and camouflage net. Alt. high alpha damage TD with 400m+ distance or E 25* tier 7 premium |
TD-5 | A Long-Range Gun | Destroy 3 vehicles from a distance of 300 m or more. | Cause 4.000 HP of damage to enemy vehicles. | Any TD tier 6+ fitted with Binoculars and camouflage net. Alt. high alpha damage TD like ISU-152, Rhm.-B. WT (750dmg) or Skorpion* (490dmg) |
TD-6 | They Shall Not Pass! | Cause 3.000 HP of damage from a distance of 250 m or more. | Destroy 4 enemy vehicles. | SU-100, SU-100Y*, Dicker Max* at tier 6, SU-152, ISU-122S*, SU-122-44* at tier 7. The higher tier/dmg the easier. Fit Binoculars. |
TD-7 | The First Strike | Destroy 4 vehicles, having received no prior damage to your vehicle. | Destroy all enemy vehicles / capture or defend base. Survive the battle. | Any TD tier 6+ fitted with Binoculars and camouflage net. and sniping from the rear (350+ meters) |
TD-8 | A Huge Caliber | Cause 5 times more damage than the hit points of your vehicle. | Destroy all enemy vehicles / capture or defend base. Survive the battle | Any TD tier 6+ with low hp and high alpha. The mission is easiest at the lowest tiers. |
TD-9 | Spot On! | Score 6 armour-penetrating hits in a row. | Destroy 5 enemy vehicles. | Any TD tier 6+ with good ROF. Use gold if penetration is an issue (…) |
TD-10 | A Hidden Menace | Cause 4.000 HP of damage, while remaining unspotted at the moment when the damage is caused. | Destroy all enemy vehicles / capture or defend base. Survive the battle. | SU-100 at tier 6 or any tier 7+ TD fitted with binoculars and camouflage net. ISU-152, WT auf Pz. IV at tier 8 or Obj. 704, T30, T95, WZ-111G FT at tier 9. The higher the tier/alpha the easier. |
TD-11 | The Key Role | Be the top player in the battle by damage caused. Cause 4.000 HP of damage to enemy vehicles. | Survive the battle. | Tier 6 SU-100, tier 7 ISU-122S*, SU-122-44* , tier 8 ISU-152, SU-130PM, Scorpion*, Strv S1*, Charioteer and focus staying alive for late game. The higher the tier/alpha the easier. |
TD-12 | Big Game Hunting | Destroy 3 enemy heavy tanks. Cause 4.000 HP of damage to enemy vehicles. | Destroy all enemy vehicles / capture or defend base. Survive the battle. | Tier 6 SU-100 or tier 7 SU-122S*, SU-122-44* or ISU-152, WT auf Pz. IV, Scorpion*, SU-130PM at tier 8 or Obj. 704, T30, T95, WZ-111G FT at tier 9. The higher the tier/alpha the easier. |
TD-13 | Tank Hunters | Destroy 5 enemy vehicles. | Survive the battle. | Any TD tier 6+ you play well with. The lower the tier the easier. |
TD-14 | Big Hunt | Cause 25% of the total amount of damage caused by your team. Destroy all enemy vehicles / capture or defend base. | Survive the battle. | Any TD tier 6+ and focus on staying alive towards end game. The lower the tier the easier. |
TD-15 | Triumph | Cause 8.000 HP of damage to enemy vehicles. | Destroy 6 enemy vehicles. Destroy all enemy vehicles / capture or defend base. | ISU-152, WT auf Pz. IV, Scorpion*, SU-130PM at tier 8 or Obj. 704, T30, T95, WZ-111G FT at tier 9 or any TD with high alpha dmg. Focus on staying alive for end game. The higher the tier/alpha the easier. |
Object 260 Campaign Guide - SPG
Type | Mission Name | Primary condition | Secondary condition | Recommendation |
---|---|---|---|---|
SPG-1 | A Bold Claim | Stun enemy vehicles 10 times | Cause damage 8 times to enemy vehicles. | M44 or any tier 6+ SPG firing shells with splash damage. Higher tier will offer you larger stun radius for multiple stun in one hit. |
SPG-2 | Time is Money | Stun enemy vehicles for 180 seconds in total. Potential stun duration is counted. | Destroy 4 enemy vehicles. | Any tier 6+ SPG firing shells with splash damage. The higher tier and bigger gun (splash dmg. radius) the easier. |
SPG-3 | Slow and Steady Gets Stunned | Stun heavy tanks or tank destroyers 8 times. | Destroy all enemy vehicles / capture or defend base. Survive the battle. | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
SPG-4 | I’ll See You Through | Stun an enemy heavy tank or tank destroyer for 120 seconds in total. Potential stun duration is counted. | Destroy all enemy vehicles / capture or defend base. Survive the battle. | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. The higher tier and bigger gun (splash dmg. radius) the easier. |
SPG-5 | Sharing is Caring | Enable your allies to cause 2.700 HP of damage to enemy vehicles by stunning or immobilising them. | Cause damage 8 times to enemy vehicles. | Any tier 6+ SPG firing shells with splash damage. The higher tier the easier. |
SPG-6 | Hammer of The Gods | Enable your allies to cause damage to 6 different vehicles by stunning them or immobilising them. | Destroy all enemy vehicles / capture or defend base. Survive the battle. | Any tier 6+ SPG firing shells with splash damage. The higher tier and bigger gun (splash dmg. radius) the easier. |
SPG-7 | Careful Consideration | Stun 6 enemy vehicles | Destroy all enemy vehicles / capture or defend base. Survive the battle. | Any tier 6+ SPG firing shells with splash damage. The higher tier and bigger gun (splash dmg. radius) the easier. |
SPG-8 | I Did My Best | Finish the battle as the top player on your team by experienced earned. | Destroy all enemy vehicles / capture or defend base. | M44, or any tier 6+ Arty you play best with or that is overpowered. |
SPG-9 | Collateral Damage | Damage or destroy modules or injure crew members, totalling at least 10 modules or crew members. | Destroy all enemy vehicles / capture or defend base. Survive the battle. | Any tier 6+ SPG firing shells with splash damage. The higher tier and bigger gun (splash dmg. radius) the easier. |
SPG-10 | All Included | Cause, or assist in causing 4.000 HP of damage by stunning or immobilising. | Allies must destroy 3 enemy vehicles stunned or immobilised by you. Destroy all enemy vehicles / capture or defend base. | Any tier 8+ SPG. The higher tier the easier. The higher tier and bigger gun (splash dmg. radius) the easier. |
SPG-11 | The Area of Effect | Stun 3 enemy vehicles with a single shot twice. | Stun enemy vehicles for 180 seconds in total. Potential stun duration is counted. | Any tier 7+ SPG. The higher tier and bigger gun (splash dmg. radius) the easier. |
SPG-12 | The Evil Eye | Stun enemy vehicles for 180 seconds in total. Potential stun duration is counted. Allies must destroy 3 enemy vehicles stunned or immobilised by you. | Destroy all enemy vehicles / capture or defend base. | Any tier 6+ SPG firing shells with splash damage. The higher tier and bigger gun (splash dmg. radius) the easier. |
SPG-13 | C for Cooperation | Cause damage 8 times to enemy vehicles by shooting them or Stun enemy vehicles 10 times. | Destroy all enemy vehicles / capture or defend base. | M44, or any tier 6+ SPG firing shells with splash damage. The higher tier and bigger gun (splash dmg. radius) the easier. |
SPG-14 | One of Us! | Stun enemy vehicles for 200 seconds in total. Potential stun duration is counted or Allies must cause 1.000 HP of damage to the enemy vehicle immobilised by you. | Destroy all enemy vehicles / capture or defend base. | Any tier 6+ SPG. The higher tier and bigger gun (splash dmg. radius) the easier. |
SPG-15 | War Gods | Be the top player in the battle by experienced earned. Enable your allies to cause 3 200 HP of damage to enemy vehicles by stunning or immobilising them. | Cause 4.000 HP of damage to enemy vehicles. Destroy all enemy vehicles / capture or defend base. | Any tier 8+ SPG you play well with. The higher tier and bigger gun (splash dmg. radius) the easier. |