‘Rule of Thumb’ Tank Checklist for Strongholds Tier 8
A few rule of thumb to cover the basics for the Tier 8 Strongholds. In general Tier 8 consist of a two group split with 1 very heavy battalion supported by fast high burst damage vehicles. Alternatively your tank selection can alternatively indicate a very defensive strategy by hiding in the bushes and using the super heavies as the first line of defense. The first and most used strategy requires the most skills and is very dependent on a well performed strategy whereas the latter can in theory be performed with a majority legionnaire in your ranks.
Updated 7th of September 2020
Tier 8 (competitive)
- Object 252U/Defender alt. 703 II, IS-3/IS-3A (Alpha, Armor)
- Progetto 46 alt. P.44 Pantera (Burst Damage, Mobility)
- EBR 75 FL 10 (Extreme Mobility)
Tier 8 (alternatives)
- Lorraine 40t / Skoda T27 / Bat.-Châtillon Bourrasque (Mobility/Burst Damage)
- CS-52 LIS alt. Lansen C (Mobility, Gun handling, Alpha)
- LT-432 (Low Profile, Mobility, Cammo, Gun Handling)
- M41 90 GF alt. WZ 132 (Mobility, View Range)
- UDES/S1 (Cammo/Gun Handling)
- Skorpion G / Charioteer (Alpha Damage, Mobility/Gun Handling)
- Somua SM (Burst Damage, Armor)
- Löwe (Turret Armour/Gun Handling)
- VK 100.01 P (Alpha Damage, Armour)
Artillery? No… Did you opponent bring Artillery? Then yes you got a tank advantage already by utilizing the correct push strategy as you are already 1-0 ahead….
Tier 8 Maps
- El Halluf
- Fisherman’s Bay
- Mountain Pass
- Sand River
- Serene Coast
- Siegfried Line
Quick Rule of Thumb
Tier 8 consist of way more advanced strategies when you compare it to Tier 6 both in tank numbers, amount of maps and the sheer selection of tier 8 tanks. As these lists are and will be updated as more content is added then we listed a few basic rule of thumbs that more often than not are advisable are as follows;
- “One Commander to Rule them all” – The Commander is always right, if you are asked to drive into the water to drown yourself then you do it. Any disagreement or questions of the commanders orders should be taken after the battle.
- “Not Random Battle” – The Strongholds is a team effort and your only and single objective should be to support the team to win and not train your crew, deal most damage, most kills or whatever personal goal you set. If you are new to the Strongholds your biggest challenge will be to forget the random battle strategies.
- “Use your brain” – Make the best out of the scenario you are put into. Do whatever you can within the orders of the commander but as your commander isn’t and should not be a puppet-master, then stick to the plan and use the opportunities that will be served in front of you as the battle evolves.
- “Voice Com Discipline” – Keep the communication related to the game at hand and keep it at bare minimum. In the heat of the battle having 7 people talking simultaneously or listening to a very interesting story of how your shell missed a tank might seem very interesting but it is not adding anything to the battle at hand.
- “Focus Fire” – The single most important rule to get an advantage in any team battle. Cant shoot at the target? Take out the one with lowest health. There are too many battles lost 0-7 or similar where the enemy team has all their tanks at a one shot. 2 nearly dead tanks are stronger than one at full health if played correctly.
- “Arty Ready” – When the Commander yells ‘Arty Ready’ look upon the skies for artillery shells if your groups location is spotted by keeping the vehicle mobile. This is especially important for heavy slow targets.
- “F7 – Spotted!” – Did you get spotted? Click F7, so the commander knows what your opponent teams know. Yelling “spotted” takes valuable time away unless your voice is unique. The combat intelligence is one of the most important aspects to the game, this only increases as you progress further up in the Strongholds Tier.