Yamamoto Isoroku
A demanding high-tier campaign for players who want the unique Japanese Commander Yamamoto Isoroku.
- Best for
- Experienced Tier VIII+ players seeking a unique Commander
- Required fleet
- Tier VIII–X ships and Superships
- Campaign reward
- Unique Commander Yamamoto Isoroku with 15 skill points and associated rewards
Yamamoto Isoroku
TASK 1 Earn the most XP on your team five times. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
15,000 Elite Commander XP
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Prioritize winning actions and broad battle impact—damage by target percentage, kills, captures, defense, and useful spotting all help team placement.
Watch out
Economic bonuses do not change your relative team position, which is based on base XP.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Receive 1,500,000 HP of potential damage and survive in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
25x November Echo Setteseven signals
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Tank from a recoverable angle, rotate damage-control resources, and disengage before focus fire becomes fatal.
Watch out
Potential damage needs controlled exposure, not a one-way push into concentrated fire.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Destroy two enemy destroyers and survive in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
25x November Foxtrot signals
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Disable or destroy 250 modules on enemy ships over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
25x Juliet Whiskey Unaone signals
Best mode
Random or Ranked
Ship profile
An eligible ship whose shells or attack pattern can repeatedly hit the required module area
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Hit enemy citadels 40 times over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Cruisers only · Random Battles only
Official reward
5,000 Free XP
Best mode
Random Battles
Ship profile
An accurate eligible cruiser with strong armor-piercing performance
HoKx plan
Create crossfires and prioritize broadside cruisers at ranges where your dispersion and penetration are reliable.
Watch out
Shooting angled armor-piercing targets produces damage but few citadel hits.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Deal 500,000 damage to enemy ships with main guns over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
15x Sierra Mike signals
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Favor safe firing uptime and targets you can hit consistently rather than chasing low-percentage shots.
Watch out
Overextending for damage reduces the number of salvos and usually slows cumulative progress.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Deal 200,000 fire damage over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
25x Charlie Kilo signals
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Spread fires across several targets and revisit ships after Damage Control Party has been used.
Watch out
Farming one saturated target or repeatedly firing into active Damage Control slows progress.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn 30,000 experience over any number of battles. Recommended Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
8x Ship XP Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Earn 2,000,000 credits over any number of battles. Recommended Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
1,000,000 Credits
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Earn 30,000 experience over any number of battles. Required final Easy
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
2x Supercontainers
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Yamamoto Isoroku
TASK 1 Earn the most XP on your team five times. Challenge Hard ◆ 3
Eligible ships and modes
Tier X and Supership Aircraft Carriers only · Random and Ranked Battles only
Official reward
15,000 Elite Commander XP
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
An eligible aircraft carrier with squadrons, fighter tools, and attack patterns suited to the objective
HoKx plan
Prioritize winning actions and broad battle impact—damage by target percentage, kills, captures, defense, and useful spotting all help team placement.
Watch out
Economic bonuses do not change your relative team position, which is based on base XP.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Cause 50,000 damage due to your spotting in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier X and Supership Aircraft Carriers only · Random and Ranked Battles only
Official reward
25x India Yankee signals
Best mode
Random or Ranked
Ship profile
An eligible aircraft carrier with squadrons, fighter tools, and attack patterns suited to the objective
HoKx plan
Approach likely enemy lanes early enough to earn the required detection or Spotted ribbons, then disengage and preserve the ship.
Watch out
A Spotted ribbon is awarded for first detection, not simply for damage allies deal while you maintain vision.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Hit enemy ships with airborne torpedoes 10 times in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier X and Supership Aircraft Carriers only · Random and Ranked Battles only
Official reward
25x Juliet Whiskey Unaone signals
Best mode
Random or Ranked
Ship profile
An eligible aircraft carrier whose attack pattern fits the objective
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Acquire three "High Caliber" or "Confederate" achievements Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
20x November Echo Setteseven signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship you perform most consistently in
HoKx plan
Damage at least four enemy ships and reach at least 30% of the enemy team's total base HP; preserve uptime and switch targets when needed.
Watch out
A large total on too few targets fails the four-target requirement.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Acquire 100 "Spotted" ribbons over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Aircraft Carriers only · Random and Ranked Battles only
Official reward
15x Sierra Mike signals
Best mode
Random or Ranked
Ship profile
An eligible aircraft carrier with squadrons, fighter tools, and attack patterns suited to the objective
HoKx plan
Approach likely enemy lanes early enough to earn the required detection or Spotted ribbons, then disengage and preserve the ship.
Watch out
A Spotted ribbon is awarded for first detection, not simply for damage allies deal while you maintain vision.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Earn any two achievements over any number of battles. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
25x Charlie Kilo signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship in which you most often earn a valid battle achievement naturally
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Destroy 200 enemy aircraft over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
5,000 Free XP
Best mode
Random or Ranked
Ship profile
An eligible ship with strong, usable anti-air defenses
HoKx plan
Support likely carrier targets while keeping anti-air active only when detection is acceptable.
Watch out
The task depends on enemy carrier behavior, so avoid forcing it when matchmaking provides no aircraft.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn 30,000 experience over any number of battles. Recommended Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
8x Ship XP Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Earn 2,000,000 credits over any number of battles. Recommended Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
1,000,000 Credits
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Earn 30,000 experience over any number of battles. Required final Easy
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
2x Supercontainers
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Yamamoto Isoroku
TASK 1 Deal 100,000 damage to enemy battleships in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Destroyers only · Random and Ranked Battles only
Official reward
15,000 Elite Commander XP
Best mode
Random or Ranked
Ship profile
An eligible destroyer with concealment, mobility, and armament suited to the objective
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Help your team deal 40,000 damage in a single battle by spotting, and survive. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Destroyers only · Random and Ranked Battles only
Official reward
30x Charlie Kilo signals
Best mode
Random or Ranked
Ship profile
An eligible destroyer with concealment, mobility, and armament suited to the objective
HoKx plan
Approach likely enemy lanes early enough to earn the required detection or Spotted ribbons, then disengage and preserve the ship.
Watch out
A Spotted ribbon is awarded for first detection, not simply for damage allies deal while you maintain vision.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Hit enemy ships five times with ship torpedoes in a single battle and survive. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Cruisers only · Random Battles only
Official reward
30x Juliet Whiskey Unaone signals
Best mode
Random Battles
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Earn 50 "Defended" ribbons over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Destroyers and Cruisers only · Random and Ranked Battles only
Official reward
5,000 Free XP
Best mode
Random or Ranked
Ship profile
A mobile eligible ship with fast, accurate salvos that can reset several capping enemies separately
HoKx plan
Stay within reach of a contested capture area and space accurate hits so each qualifying reset can award a Defended ribbon.
Watch out
A hit must remove enough accumulated capture progress; firing every gun at once can produce fewer ribbons than separated salvos.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Deal 175,000 damage to enemy destroyers over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
25x Charlie Kilo signals
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Earn 25 "Captured" or "Assisted in Capture" ribbons over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Destroyers and Cruisers only · Random and Ranked Battles only
Official reward
20x Sierra Mike signals
Best mode
Random or Ranked
Ship profile
A mobile destroyer or cruiser with concealment and fast-firing guns
HoKx plan
Choose a mode and map with capture points, enter with support, and remain in the zone until the capture completes.
Watch out
Defended ribbons do not count as Captured or Assisted in Capture; leaving the zone before completion also gives no capture ribbon.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Be the first to spot 150 torpedoes over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Destroyers only · Random and Ranked Battles only
Official reward
20x Victor Lima signals
Best mode
Random or Ranked
Ship profile
An eligible destroyer with concealment, mobility, and armament suited to the objective
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn 40,000 experience over any number of battles. Recommended Easy ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
10x Ship XP Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Earn 3,000,000 credits over any number of battles. Recommended Easy ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
1,500,000 Credits
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Earn 30,000 experience over any number of battles. Required final Easy
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
2x Supercontainers
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Yamamoto Isoroku
TASK 1 Take 2,500,000 HP of potential damage in a single battle and survive. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Battleships only · Random and Ranked Battles only
Official reward
15,000 Elite Commander XP
Best mode
Random or Ranked
Ship profile
An eligible battleship with durability, gun consistency, and positioning suited to the objective
HoKx plan
Tank from a recoverable angle, rotate damage-control resources, and disengage before focus fire becomes fatal.
Watch out
Potential damage needs controlled exposure, not a one-way push into concentrated fire.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Shoot down 20 enemy aircraft in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Battleships only · Random and Ranked Battles only
Official reward
30x November Echo Setteseven signals
Best mode
Random or Ranked
Ship profile
An eligible battleship with durability, gun consistency, and positioning suited to the objective
HoKx plan
Support likely carrier targets while keeping anti-air active only when detection is acceptable.
Watch out
The task depends on enemy carrier behavior, so avoid forcing it when matchmaking provides no aircraft.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Earn seven "Defended" ribbons in a single battle and survive. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Battleships only · Random and Ranked Battles only
Official reward
50x Juliet Yankee Bissotwo signals
Best mode
Random or Ranked
Ship profile
An eligible battleship with durability, gun consistency, and positioning suited to the objective
HoKx plan
Stay within reach of a contested capture area and space accurate hits so each qualifying reset can award a Defended ribbon.
Watch out
A hit must remove enough accumulated capture progress; firing every gun at once can produce fewer ribbons than separated salvos.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Earn seven "Devastating Strike" achievements over any number of battles. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Battleships only · Random and Ranked Battles only
Official reward
30x November Foxtrot signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
An eligible battleship with durability, gun consistency, and positioning suited to the objective
HoKx plan
Destroy a target within five seconds of dealing at least 50% of its base HP with your attack.
Watch out
Finishing an already low-health ship is a kill, but not necessarily a Devastating Strike.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Deal 400,000 damage to enemy battleships over any number of battles. Recommended Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
5,000 Free XP
Best mode
Random or Ranked
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Earn two "Dreadnought" achievements over any number of battles. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
25x India Delta signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
A durable eligible cruiser with a heal and reliable disengagement tools
HoKx plan
Take recoverable damage from at least four enemies, use heals efficiently, and survive after receiving at least 120% of base HP in damage.
Watch out
Potential damage alone is not enough: Dreadnought counts actual received damage and requires survival.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Earn one "Fireproof" achievement. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
25x Charlie Kilo signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
A durable eligible ship with a heal when available and enough concealment to disengage
HoKx plan
Accumulate fire damage equal to at least 40% of base HP, preserve a heal and disengagement route, then survive the battle.
Watch out
Fireproof is about receiving fire damage and surviving; starting fires on enemies does not contribute.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Deal 100,000 damage with secondary guns over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Battleships only · Random and Ranked Battles only
Official reward
40x Mike Yankee Soxisix signals
Best mode
Random or Ranked
Ship profile
An eligible battleship with durability, gun consistency, and positioning suited to the objective
HoKx plan
Approach behind cover, preserve hit points, then hold a controlled secondary engagement range.
Watch out
Charging before enemy positions are known usually ends the battle before the secondaries can work.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Earn 40,000 experience over any number of battles. Recommended Easy ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
10x Ship XP Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 10 Earn 3,000,000 credits over any number of battles. Alternative Easy ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
1,500,000 Credits
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Earn 30,000 experience over any number of battles. Required final Easy
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
2x Supercontainers
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Yamamoto Isoroku
TASK 1 Hit enemy citadels 10 times in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
25,000 Elite Commander XP
Best mode
Random or Ranked
Ship profile
An accurate eligible cruiser with strong armor-piercing performance
HoKx plan
Create crossfires and prioritize broadside cruisers at ranges where your dispersion and penetration are reliable.
Watch out
Shooting angled armor-piercing targets produces damage but few citadel hits.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Shoot down 25 enemy aircraft in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
40x November Echo Setteseven signals
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Support likely carrier targets while keeping anti-air active only when detection is acceptable.
Watch out
The task depends on enemy carrier behavior, so avoid forcing it when matchmaking provides no aircraft.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Earn 12 "Defended" ribbons in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
40x India Delta signals
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Stay within reach of a contested capture area and space accurate hits so each qualifying reset can award a Defended ribbon.
Watch out
A hit must remove enough accumulated capture progress; firing every gun at once can produce fewer ribbons than separated salvos.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Receive 1,500,000 HP of potential damage in a single battle and survive. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Destroyers only · Random and Ranked Battles only
Official reward
40x Sierra Mike signals
Best mode
Random or Ranked
Ship profile
An eligible destroyer with concealment, mobility, and armament suited to the objective
HoKx plan
Tank from a recoverable angle, rotate damage-control resources, and disengage before focus fire becomes fatal.
Watch out
Potential damage needs controlled exposure, not a one-way push into concentrated fire.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Destroy two enemy destroyers in a single battle and survive. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Destroyers only · Random and Ranked Battles only
Official reward
15x Perse camouflage, 20x Commander XP Boost
Best mode
Random or Ranked
Ship profile
An eligible destroyer with concealment, mobility, and armament suited to the objective
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Earn 25 achievements over any number of battles. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
5,000 Free XP
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship in which you most often earn a valid battle achievement naturally
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Earn three "Witherer" achievements over any number of battles. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
25x Charlie Kilo signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
An eligible fire- or flood-focused ship with reliable damage-over-time uptime
HoKx plan
Accumulate at least 60,000 fire and flooding damage in one battle by rotating targets after Damage Control Party is used.
Watch out
Direct HE and torpedo damage does not count toward the Witherer damage-over-time threshold.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Deal 300,000 damage to enemy cruisers over any number of battles. Recommended Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
30x India Yankee signals
Best mode
Random or Ranked
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Earn 2,500 ribbons over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
30x India X-Ray signals
Best mode
Random or Ranked
Ship profile
An eligible rapid-firing ship or carrier with a high number of credited actions per battle
HoKx plan
Choose an armament that produces many separate ribbon events and stay alive long enough to repeat attack cycles.
Watch out
Large damage numbers can still produce few ribbons; optimize credited actions rather than alpha damage.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 10 Deal 230,000 damage to battleships over any number of battles. Alternative Easy ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Aircraft Carriers only · Random and Ranked Battles only
Official reward
40x Juliet Whiskey Unaone signals
Best mode
Random or Ranked
Ship profile
An eligible aircraft carrier with squadrons, fighter tools, and attack patterns suited to the objective
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 11 Earn 40,000 experience over any number of battles. Recommended Easy ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
10x Ship XP Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 12 Earn 3,000,000 credits over any number of battles. Alternative Easy ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
1,500,000 Credits
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Earn 30,000 experience over any number of battles. Required final Easy
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
Unique Commander "Yamamoto Isoroku" with 15 skill points · 200,000 Credits · 50,000 Elite Commander XP · 1x Yamamoto Collection Containers
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
No tasks match that search.