Science of Victory
The broadest permanent campaign and the best starting point for learning how pins, repeatable tasks, and final tasks work.
- Best for
- Newer players and broad fleets
- Required fleet
- A Tier VI or higher ship is required to complete the campaign
- Campaign reward
- 7 days of Premium Account time
Science of Victory
TASK 1 Cause 20,000 damage to enemy ships with main battery guns. Recommended Moderate ◆ 1
Eligible ships and modes
Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
50,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An accurate or rapid-firing gunship that satisfies the class and tier limits
HoKx plan
Favor safe firing uptime and targets you can hit consistently rather than chasing low-percentage shots.
Watch out
Overextending for damage reduces the number of salvos and usually slows cumulative progress.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Destroy 1 enemy ship with the main battery guns. Alternative Easy ◆ 1
Eligible ships and modes
Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
50,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An accurate or rapid-firing gunship that satisfies the class and tier limits
HoKx plan
Favor safe firing uptime and targets you can hit consistently rather than chasing low-percentage shots.
Watch out
Overextending for damage reduces the number of salvos and usually slows cumulative progress.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Hit enemy ships with ship torpedoes 6 times. Alternative Moderate ◆ 3
Eligible ships and modes
Tier III-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
200 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Cause 10,000 damage to enemy ships with ship torpedoes. Alternative Moderate ◆ 1
Eligible ships and modes
Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
50,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Win and survive 1 battle. Alternative Moderate ◆ 3
Eligible ships and modes
Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
500 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Use the eligible ship you perform most consistently in
HoKx plan
Play for the stated victory and survival conditions, preserve hit points, and avoid trades that remove your late-game influence.
Watch out
The task does not complete unless every stated condition—such as win, survival, and placement—is satisfied together.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Win 1 battle. Recommended Moderate ◆ 2
Eligible ships and modes
Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
200 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Use the eligible ship you perform most consistently in
HoKx plan
Play for the stated victory and survival conditions, preserve hit points, and avoid trades that remove your late-game influence.
Watch out
The task does not complete unless every stated condition—such as win, survival, and placement—is satisfied together.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Destroy 5 enemy ships. Alternative Moderate ◆ 2
Eligible ships and modes
Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
200 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn 2000 experience in a single battle. Challenge Hard ◆ 4
Eligible ships and modes
Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Charlie Kilo signals
Best mode
Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Earn 2000 experience in a single battle. Required final Hard
Eligible ships and modes
Tier IV–X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
1x Main Armaments Modification 1 · 1x Air Groups Modification 1 · 1x Auxiliary Armaments Modification 1 · 1x Damage Control System Modification 1 · 1x Engine Room Protection · 1x Sonar Modification 1
Best mode
Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Science of Victory
TASK 1 Set enemy ships on fire 3 times. Alternative Moderate ◆ 1
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x India X-Ray signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A rapid-firing HE cruiser or destroyer with dependable fire chance
HoKx plan
Spread fires across several targets and revisit ships after Damage Control Party has been used.
Watch out
Farming one saturated target or repeatedly firing into active Damage Control slows progress.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Incapacitate 4 modules on enemy ships. Recommended Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Charlie Kilo signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship whose shells or attack pattern can repeatedly hit the required module area
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Hit the citadel of an enemy ship 1 time. Alternative Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x India Delta signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An accurate eligible cruiser or battleship with strong armor-piercing performance
HoKx plan
Create crossfires and prioritize broadside cruisers at ranges where your dispersion and penetration are reliable.
Watch out
Shooting angled armor-piercing targets produces damage but few citadel hits.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Destroy 2 enemy ships. Alternative Moderate ◆ 1
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Commander XP Boost
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Cause 10,000 damage to enemy ships by fire. Recommended Moderate ◆ 3
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Ship XP Boost
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A rapid-firing HE cruiser or destroyer with dependable fire chance
HoKx plan
Spread fires across several targets and revisit ships after Damage Control Party has been used.
Watch out
Farming one saturated target or repeatedly firing into active Damage Control slows progress.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 3 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Cause 3 floodings to enemy ships. Alternative Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Victor Lima signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Cause 5,000 damage to enemy ships by flooding. Alternative Moderate ◆ 3
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Juliet Whiskey Unaone signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn 1 Arsonist achievement. Challenge Hard ◆ 4
Eligible ships and modes
Tier IV-X and Superships only · Random and Ranked Battles only
Official reward
10x Victor Lima signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
A rapid-firing eligible HE ship with dependable fire chance and the ability to finish its target
HoKx plan
Choose a healthy target, deal at least 40% of its base HP through fire, and secure its destruction after setting it alight.
Watch out
Fire damage spread across many targets does not satisfy the single-target Arsonist requirement.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Earn at least 500 Free XP in a single battle. Challenge Hard ◆ 5
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Sierra Mike signals
Best mode
Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles
Ship profile
A familiar eligible ship with strong average base XP and an appropriate Free XP bonus
HoKx plan
Build a strong base-XP result, apply a Free XP bonus when worthwhile, and combine the objective with other progression.
Watch out
Free XP is a separate derived value; Ship XP or Commander XP alone does not count.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Play 1 battle with a Commander that has at least 3 skill points. Required final Moderate
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
125 Doubloons
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Use the eligible ship you perform most consistently in
HoKx plan
Equip the stated Commander, signal, camouflage, or upgrade requirement before entering any eligible battle, then complete the battle.
Watch out
Check the loadout in Port before queuing; mounting the required item after the battle cannot retroactively complete the task.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Science of Victory
TASK 1 Destroy 1 enemy ship with torpedoes. Alternative Easy ◆ 1
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x November Foxtrot signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Cause 30,000 damage to enemy ships with main or secondary battery guns. Recommended Moderate ◆ 1
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Charlie Kilo signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship with high main-battery volume; use a secondary build only when the ship and objective support it
HoKx plan
Maximize safe hit volume with the armament your ship delivers most reliably; secondary hits are a bonus unless explicitly required.
Watch out
Do not force secondary range when rapid main-battery fire can complete the same objective more safely.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Hit enemy ships 10 times with secondary battery guns. Alternative Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Mike Yankee Soxisix signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A durable eligible secondary-focused ship with range, accuracy, and enough survivability to stay engaged
HoKx plan
Approach behind cover, preserve hit points, then hold a controlled secondary engagement range.
Watch out
Charging before enemy positions are known usually ends the battle before the secondaries can work.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Destroy 1 enemy ship with torpedoes. Alternative Easy ◆ 2
Eligible ships and modes
Tier IV-X and Superships Cruisers only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x November Foxtrot signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Hit the citadel of enemy ships 3 times. Alternative Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
50,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An accurate eligible cruiser or battleship with strong armor-piercing performance
HoKx plan
Create crossfires and prioritize broadside cruisers at ranges where your dispersion and penetration are reliable.
Watch out
Shooting angled armor-piercing targets produces damage but few citadel hits.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Earn 1 "Captured" or "Assisted in Capture" ribbon. Alternative Easy ◆ 1
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
50,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A mobile destroyer or cruiser with concealment and fast-firing guns
HoKx plan
Choose a mode and map with capture points, enter with support, and remain in the zone until the capture completes.
Watch out
Defended ribbons do not count as Captured or Assisted in Capture; leaving the zone before completion also gives no capture ribbon.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Hit enemy ships 100 times with main or secondary battery guns. Alternative Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
200 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship with high main-battery volume; use a secondary build only when the ship and objective support it
HoKx plan
Maximize safe hit volume with the armament your ship delivers most reliably; secondary hits are a bonus unless explicitly required.
Watch out
Do not force secondary range when rapid main-battery fire can complete the same objective more safely.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn 1 Dreadnought achievement. Challenge Hard ◆ 4
Eligible ships and modes
Tier IV-X and Superships only · Random and Ranked Battles only
Official reward
10x Credit Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
A durable eligible battleship or cruiser with a heal and reliable disengagement tools
HoKx plan
Take recoverable damage from at least four enemies, use heals efficiently, and survive after receiving at least 120% of base HP in damage.
Watch out
Potential damage alone is not enough: Dreadnought counts actual received damage and requires survival.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Incapacitate or destroy 2 main battery mounts on enemy ships. Alternative Moderate ◆ 3
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Ship XP Boost
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship whose shells or attack pattern can repeatedly hit the required module area
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 10 Earn a total of 1000 Free XP. Recommended Moderate ◆ 4
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Victor Lima signals
Best mode
Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles
Ship profile
A familiar eligible ship with strong average base XP and an appropriate Free XP bonus
HoKx plan
Build a strong base-XP result, apply a Free XP bonus when worthwhile, and combine the objective with other progression.
Watch out
Free XP is a separate derived value; Ship XP or Commander XP alone does not count.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 4 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Play 1 battle with at least one signal mounted on your ship. Required final Moderate
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Sierra Mike signal · 10x Victor Lima signals · 10x India Yankee signals · 10x Juliet Yankee Bissotwo signals · 10x Charlie Kilo signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship whose shells or attack pattern can repeatedly hit the required module area
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Science of Victory
TASK 1 Earn 15 "Spotted" ribbons. Alternative Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
200 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A stealthy, mobile eligible ship that can reach vision lanes without committing to an early death
HoKx plan
Approach likely enemy lanes early enough to earn the required detection or Spotted ribbons, then disengage and preserve the ship.
Watch out
A Spotted ribbon is awarded for first detection, not simply for damage allies deal while you maintain vision.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Be the first to detect a torpedo. Alternative Moderate ◆ 1
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
50,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A mobile eligible ship with good concealment and enough warning time to screen allies safely
HoKx plan
Work near likely torpedo lanes without overcommitting, keep vision toward enemy destroyers, and preserve room to evade.
Watch out
The task is detection, not torpedo damage; launching your own torpedoes does not contribute.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Earn any 1 achievement. Challenge Hard ◆ 1
Eligible ships and modes
Tier IV-X and Superships only · Random and Ranked Battles only
Official reward
50,000 Credits
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship in which you most often earn a valid battle achievement naturally
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Destroy 2 enemy destroyers. Alternative Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
200 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Destroy 2 enemy cruisers. Alternative Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
200 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Destroy 1 enemy battleship. Recommended Easy ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
200 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Shoot down 12 enemy aircraft in a single battle. Challenge Hard ◆ 4
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x November Echo Setteseven signals
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
An eligible ship with strong, usable anti-air defenses
HoKx plan
Support likely carrier targets while keeping anti-air active only when detection is acceptable.
Watch out
The task depends on enemy carrier behavior, so avoid forcing it when matchmaking provides no aircraft.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn one "Confederate" achievement. Challenge Hard ◆ 3
Eligible ships and modes
Tier IV-X and Superships only · Random and Ranked Battles only
Official reward
10x Credit Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
A consistent eligible damage dealer able to reach and meaningfully damage many targets
HoKx plan
Damage at least six enemy ships for at least 20% of each target's base HP.
Watch out
A token hit does not qualify; each of the six targets needs meaningful damage.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Hit enemy ships 100 times with any armament in a single battle. Challenge Hard ◆ 4
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x India X-Ray signals
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
An eligible ship with rapid, accurate armaments and enough survivability to maintain repeated attack cycles
HoKx plan
Prioritize reliable hit volume over alpha damage and use every armament type explicitly required by the wording.
Watch out
“Any armament” permits one suitable weapon type, while “all available armaments” may require using several; read the exact wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 10 Earn 25,000 Commander experience. Recommended Moderate ◆ 5
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Sierra Mike signals
Best mode
Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles
Ship profile
A familiar eligible ship with a Commander and strong average battle results
HoKx plan
Use Commander XP bonuses and Premium time when available, then stack the task with ships you already need to play.
Watch out
Confirm that the post-battle Commander XP total—not base XP—is advancing the task.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 5 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Play 1 battle with any camouflage mounted on your ship. Required final Moderate
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
1x Lines camouflage, 15x Ship XP Boost, 15x Commander XP Boost
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship whose shells or attack pattern can repeatedly hit the required module area
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Science of Victory
TASK 1 Shoot down 1 enemy aircraft. Alternative Moderate ◆ 1
Eligible ships and modes
Tier IV-X and Supership Cruisers only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
50,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Support likely carrier targets while keeping anti-air active only when detection is acceptable.
Watch out
The task depends on enemy carrier behavior, so avoid forcing it when matchmaking provides no aircraft.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Destroy 5 ships of Tier V or above. Recommended Moderate ◆ 3
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Ship XP Boost
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 3 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Cause 50,000 damage to enemy ships in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Commander XP Boost
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Destroy 2 enemy ships in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier IV-X and Supership Aircraft Carriers only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
50,000 Credits
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
An eligible aircraft carrier with squadrons, fighter tools, and attack patterns suited to the objective
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Hit enemy ships 10 times with rockets, aerial bombs or aerial torpedoes. Alternative Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Supership Aircraft Carriers only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
200 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible aircraft carrier with high-volume, accurate attack flights and short regeneration cycles
HoKx plan
Choose the attack type with the highest reliable hit count, approach broad or slow targets, and preserve aircraft for repeated strikes.
Watch out
Chasing maximum damage per strike can be slower than maximizing credited hits across surviving squadrons.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Earn 2 individual heroic achievements. Challenge Hard ◆ 3
Eligible ships and modes
Tier IV-X and Superships only · Random and Ranked Battles only
Official reward
10x Credit Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship in which you most often earn a valid battle achievement naturally
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Earn 2 "Defended" ribbons. Alternative Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Free XP Boost
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A mobile eligible ship with fast, accurate salvos that can reset several capping enemies separately
HoKx plan
Stay within reach of a contested capture area and space accurate hits so each qualifying reset can award a Defended ribbon.
Watch out
A hit must remove enough accumulated capture progress; firing every gun at once can produce fewer ribbons than separated salvos.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Destroy 3 enemy ships. Alternative Moderate ◆ 1
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
50,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Win and survive 1 battle. Recommended Moderate ◆ 2
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x India Delta signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Use the eligible ship you perform most consistently in
HoKx plan
Play for the stated victory and survival conditions, preserve hit points, and avoid trades that remove your late-game influence.
Watch out
The task does not complete unless every stated condition—such as win, survival, and placement—is satisfied together.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 10 Earn 2,500 Commander experience in a single battle. Challenge Hard ◆ 5
Eligible ships and modes
Tier IV-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Victor Lima signals
Best mode
Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles
Ship profile
A familiar eligible ship with a Commander and strong average battle results
HoKx plan
Use Commander XP bonuses and Premium time when available, then stack the task with ships you already need to play.
Watch out
Confirm that the post-battle Commander XP total—not base XP—is advancing the task.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Play 1 battle. Required final Moderate
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Charlie Kilo signals · 10x India Delta signals · 10x November Echo Setteseven signals · 10x November Foxtrot signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Use the eligible ship you perform most consistently in
HoKx plan
Equip the stated Commander, signal, camouflage, or upgrade requirement before entering any eligible battle, then complete the battle.
Watch out
Check the loadout in Port before queuing; mounting the required item after the battle cannot retroactively complete the task.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Science of Victory
TASK 1 Earn 8 spotted ribbons. Alternative Moderate ◆ 1
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
100,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A stealthy, mobile eligible ship that can reach vision lanes without committing to an early death
HoKx plan
Approach likely enemy lanes early enough to earn the required detection or Spotted ribbons, then disengage and preserve the ship.
Watch out
A Spotted ribbon is awarded for first detection, not simply for damage allies deal while you maintain vision.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Hit enemy ships with the main or secondary battery guns 50 times in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier V-X and Supership Battleships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
500 Free XP
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
An eligible battleship with either fast main-battery reload or a dependable secondary build
HoKx plan
Maximize safe hit volume with the armament your ship delivers most reliably; secondary hits are a bonus unless explicitly required.
Watch out
Do not force secondary range when rapid main-battery fire can complete the same objective more safely.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Hit enemy ships with torpedoes or aerial torpedoes 1 time. Alternative Moderate ◆ 1
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
100,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Hit the citadel of enemy ships 2 times in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
500 Free XP
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
An accurate eligible cruiser or battleship with strong armor-piercing performance
HoKx plan
Create crossfires and prioritize broadside cruisers at ranges where your dispersion and penetration are reliable.
Watch out
Shooting angled armor-piercing targets produces damage but few citadel hits.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Incapacitate or destroy 3 modules on enemy ships. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Supership Aircraft Carriers only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Free XP Boost
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible aircraft carrier with squadrons, fighter tools, and attack patterns suited to the objective
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Destroy 1 enemy ship by hitting her with the secondary armament. Alternative Easy ◆ 3
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
25x Mike Yankee Soxisix signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A durable eligible secondary-focused ship with range, accuracy, and enough survivability to stay engaged
HoKx plan
Approach behind cover, preserve hit points, then hold a controlled secondary engagement range.
Watch out
Charging before enemy positions are known usually ends the battle before the secondaries can work.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Destroy 5 enemy ships by hitting them with the main or secondary battery guns. Recommended Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Commander XP Boost
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship with high main-battery volume; use a secondary build only when the ship and objective support it
HoKx plan
Maximize safe hit volume with the armament your ship delivers most reliably; secondary hits are a bonus unless explicitly required.
Watch out
Do not force secondary range when rapid main-battery fire can complete the same objective more safely.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn any achievement. Challenge Hard ◆ 4
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
5x Ship XP Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship in which you most often earn a valid battle achievement naturally
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Cause 50,000 damage with the main and secondary battery guns in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Charlie Kilo signals
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
An eligible ship with high main-battery volume; use a secondary build only when the ship and objective support it
HoKx plan
Maximize safe hit volume with the armament your ship delivers most reliably; secondary hits are a bonus unless explicitly required.
Watch out
Do not force secondary range when rapid main-battery fire can complete the same objective more safely.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 10 Shoot down 2 enemy aircraft in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x November Echo Setteseven signals
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
An eligible ship with strong, usable anti-air defenses
HoKx plan
Support likely carrier targets while keeping anti-air active only when detection is acceptable.
Watch out
The task depends on enemy carrier behavior, so avoid forcing it when matchmaking provides no aircraft.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 11 Cause 100,000 damage to enemy ships. Alternative Moderate ◆ 3
Eligible ships and modes
Tier V-X and Supership Destroyers or Submarines only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x November Foxtrot signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 12 Earn a total of 500,000 credits. Recommended Moderate ◆ 5
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Charlie Kilo signals
Best mode
Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 5 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Play 1 battle with 1 upgrade mounted. Required final Moderate
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
50 Doubloons
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship whose shells or attack pattern can repeatedly hit the required module area
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Science of Victory
TASK 1 Cause 100,000 damage to enemy ships. Recommended Moderate ◆ 1
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
100,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Cause 75,000 damage to enemy ships by torpedoes launched from both ships and aircraft. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
1x Tiles permanent camouflage
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Cause 3 floodings to enemy battleships. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
500 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Destroy 3 enemy ships with the main and secondary battery guns. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Free XP Boost
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship with high main-battery volume; use a secondary build only when the ship and objective support it
HoKx plan
Maximize safe hit volume with the armament your ship delivers most reliably; secondary hits are a bonus unless explicitly required.
Watch out
Do not force secondary range when rapid main-battery fire can complete the same objective more safely.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Destroy 4 modules on enemy destroyers or cruisers. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x India Yankee signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship whose shells or attack pattern can repeatedly hit the required module area
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Set enemy battleships or aircraft carriers on fire 4 times. Recommended Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x India X-Ray signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A rapid-firing HE cruiser or destroyer with dependable fire chance
HoKx plan
Spread fires across several targets and revisit ships after Damage Control Party has been used.
Watch out
Farming one saturated target or repeatedly firing into active Damage Control slows progress.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Hit the citadel of enemy cruisers or battleships 5 times. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Charlie Kilo signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An accurate eligible cruiser or battleship with strong armor-piercing performance
HoKx plan
Create crossfires and prioritize broadside cruisers at ranges where your dispersion and penetration are reliable.
Watch out
Shooting angled armor-piercing targets produces damage but few citadel hits.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Incapacitate the engine or steering gears of an enemy destroyer 1 time. Alternative Moderate ◆ 1
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
100,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship whose shells or attack pattern can repeatedly hit the required module area
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Cause 25,000 damage to enemy ships with ship torpedoes in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Credit Boost
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 10 Earn 1 "High Caliber" achievement. Challenge Hard ◆ 3
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
5x Ship XP Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship you perform most consistently in
HoKx plan
Damage at least four enemy ships and reach at least 30% of the enemy team's total base HP; preserve uptime and switch targets when needed.
Watch out
A large total on too few targets fails the four-target requirement.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 11 Destroy 3 enemy ships in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier V-X and Supership Cruisers or Submarines only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Commander XP Boost
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 12 Earn 300,000 credits in a single battle. Challenge Hard ◆ 5
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Sierra Mike signals
Best mode
Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Play 1 battle with a Commander that has at least 5 skill points. Required final Moderate
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
1 Port Slot
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Use the eligible ship you perform most consistently in
HoKx plan
Equip the stated Commander, signal, camouflage, or upgrade requirement before entering any eligible battle, then complete the battle.
Watch out
Check the loadout in Port before queuing; mounting the required item after the battle cannot retroactively complete the task.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Science of Victory
TASK 1 Destroy 3 enemy ships in a single battle and survive the battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
500 Free XP
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Incapacitate 5 modules on enemy ships. Alternative Moderate ◆ 1
Eligible ships and modes
Tier V-X and Supership Aircraft Carriers only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
100,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible aircraft carrier with squadrons, fighter tools, and attack patterns suited to the objective
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Cause 25,000 damage to enemy ships by fire. Recommended Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
500 Free XP
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A rapid-firing HE cruiser or destroyer with dependable fire chance
HoKx plan
Spread fires across several targets and revisit ships after Damage Control Party has been used.
Watch out
Farming one saturated target or repeatedly firing into active Damage Control slows progress.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Cause 15,000 damage to enemy destroyers. Alternative Moderate ◆ 1
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked and Co-op Battles only
Official reward
100,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Earn 1 "Captured" ribbon. Alternative Easy ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
1x Tiles permanent camouflage
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A mobile destroyer or cruiser with concealment and fast-firing guns
HoKx plan
Choose a mode and map with capture points, enter with support, and remain in the zone until the capture completes.
Watch out
Defended ribbons do not count as Captured or Assisted in Capture; leaving the zone before completion also gives no capture ribbon.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Cause 7,500 damage to enemy ships by flooding. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Juliet Whiskey Unaone signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Earn 1 "First Blood" achievement. Challenge Hard ◆ 3
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
5x Commander XP Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
An eligible ship that can influence the first engagement without making a one-way rush
HoKx plan
Position for an early high-confidence kill while preserving an exit route and watching the global kill feed.
Watch out
Suicidal early aggression lowers repeatability and may lose the race to a kill elsewhere.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Hit enemy ships with the main or secondary battery guns 200 times. Alternative Moderate ◆ 1
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
100,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship with high main-battery volume; use a secondary build only when the ship and objective support it
HoKx plan
Maximize safe hit volume with the armament your ship delivers most reliably; secondary hits are a bonus unless explicitly required.
Watch out
Do not force secondary range when rapid main-battery fire can complete the same objective more safely.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Set enemy ships on fire 3 times in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier V-X and Supership Aircraft Carriers only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x India X-Ray signals
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
An eligible aircraft carrier with squadrons, fighter tools, and attack patterns suited to the objective
HoKx plan
Spread fires across several targets and revisit ships after Damage Control Party has been used.
Watch out
Farming one saturated target or repeatedly firing into active Damage Control slows progress.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 10 Critically damage 5 AA mounts on enemy ships. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x November Echo Setteseven signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship whose shells or attack pattern can repeatedly hit the required module area
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 11 Destroy 3 enemy ships in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier V-X and Supership Battleships or Submarines only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x India Delta signals
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 12 Earn a total of 20,000 experience. Recommended Moderate ◆ 5
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Victor Lima signals
Best mode
Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 5 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Play 1 battle with a Commander that has at least 6 skill points. Required final Moderate
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Charlie Kilo signals · 10x India Delta signals · 10x November Echo Setteseven signals · 10x November Foxtrot signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Use the eligible ship you perform most consistently in
HoKx plan
Equip the stated Commander, signal, camouflage, or upgrade requirement before entering any eligible battle, then complete the battle.
Watch out
Check the loadout in Port before queuing; mounting the required item after the battle cannot retroactively complete the task.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Science of Victory
TASK 1 Earn 1 heroic achievement. Challenge Hard ◆ 3
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
500 Free XP
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship in which you most often earn a valid battle achievement naturally
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Earn 3 "Captured", "Assisted in Capture", or "Defended" ribbons in a single battle. Challenge Hard ◆ 1
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
100,000 Credits
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
A mobile eligible ship with fast, accurate salvos that can reset several capping enemies separately
HoKx plan
Stay within reach of a contested capture area and space accurate hits so each qualifying reset can award a Defended ribbon.
Watch out
A hit must remove enough accumulated capture progress; firing every gun at once can produce fewer ribbons than separated salvos.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Hit the citadel of an enemy ship 5 times. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
1x Tiles permanent camouflage
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An accurate eligible cruiser or battleship with strong armor-piercing performance
HoKx plan
Create crossfires and prioritize broadside cruisers at ranges where your dispersion and penetration are reliable.
Watch out
Shooting angled armor-piercing targets produces damage but few citadel hits.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Win 3 battles where you were among the top 3 experience earners. Challenge Hard ◆ 3
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
500 Free XP
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Prioritize winning actions and broad battle impact—damage by target percentage, kills, captures, defense, and useful spotting all help team placement.
Watch out
Economic bonuses do not change your relative team position, which is based on base XP.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Cause 20,000 damage to enemy destroyers. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x November Echo Setteseven signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Destroy 2 enemy battleships. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x November Foxtrot signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Hit enemy cruisers 50 times with any armament. Recommended Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x India Delta signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship with rapid, accurate armaments and enough survivability to maintain repeated attack cycles
HoKx plan
Prioritize reliable hit volume over alpha damage and use every armament type explicitly required by the wording.
Watch out
“Any armament” permits one suitable weapon type, while “all available armaments” may require using several; read the exact wording.
Route verdict
Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Be the first to spot 5 ships. Alternative Moderate ◆ 1
Eligible ships and modes
Tier V-X and Superships only (except Aircraft Carriers) · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
100,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible aircraft carrier with squadrons, fighter tools, and attack patterns suited to the objective
HoKx plan
Approach likely enemy lanes early enough to earn the required detection or Spotted ribbons, then disengage and preserve the ship.
Watch out
A Spotted ribbon is awarded for first detection, not simply for damage allies deal while you maintain vision.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Earn 3 "Spotted" ribbons in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier V-X and Supership Aircraft Carriers or Submarines only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
5x Commander XP Boost
Best mode
Co-op for a quick attempt when the target is realistic there; otherwise use Random or Ranked for a longer battle
Ship profile
A stealthy, mobile eligible ship that can reach vision lanes without committing to an early death
HoKx plan
Approach likely enemy lanes early enough to earn the required detection or Spotted ribbons, then disengage and preserve the ship.
Watch out
A Spotted ribbon is awarded for first detection, not simply for damage allies deal while you maintain vision.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 10 Hit enemy ships 20 times with ship torpedoes or aerial torpedoes. Alternative Moderate ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
1x Tiles permanent camouflage
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 11 Cause 75,000 damage with the main and secondary battery guns. Alternative Moderate ◆ 1
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
100,000 Credits
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible ship with high main-battery volume; use a secondary build only when the ship and objective support it
HoKx plan
Maximize safe hit volume with the armament your ship delivers most reliably; secondary hits are a bonus unless explicitly required.
Watch out
Do not force secondary range when rapid main-battery fire can complete the same objective more safely.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 12 Destroy 5 enemy ships with rockets, aerial bombs or aerial torpedoes. Alternative Moderate ◆ 2
Eligible ships and modes
Tier VI-X and Supership Aircraft Carriers only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Charlie Kilo signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible aircraft carrier with high-volume, accurate attack flights and short regeneration cycles
HoKx plan
Choose the attack type with the highest reliable hit count, approach broad or slow targets, and preserve aircraft for repeated strikes.
Watch out
Chasing maximum damage per strike can be slower than maximizing credited hits across surviving squadrons.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 13 Earn 1,500 Free experience. Recommended Moderate ◆ 5
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
10x Charlie Kilo signals
Best mode
Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles
Ship profile
A familiar eligible ship with strong average base XP and an appropriate Free XP bonus
HoKx plan
Build a strong base-XP result, apply a Free XP bonus when worthwhile, and combine the objective with other progression.
Watch out
Free XP is a separate derived value; Ship XP or Commander XP alone does not count.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 5 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Play 1 battle with a Commander that has at least 7 skill points. Required final Moderate
Eligible ships and modes
Tier V-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
1x Ocean Soul permanent camouflage, 15x Credit Boost, 15x Ship XP Boost, 15x Commander XP Boost
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Use the eligible ship you perform most consistently in
HoKx plan
Equip the stated Commander, signal, camouflage, or upgrade requirement before entering any eligible battle, then complete the battle.
Watch out
Check the loadout in Port before queuing; mounting the required item after the battle cannot retroactively complete the task.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Science of Victory
TASK 1 Cause 50,000 damage to enemy ships in a single battle. Recommended Hard ◆ 1
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
100,000 Credits
Best mode
Random or Ranked
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
One of this stage’s lowest-friction single-battle conditions, selected over the more restrictive or more luck-dependent alternatives. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Destroy 4 enemy ships in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
500 Free XP
Best mode
Random or Ranked
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Shoot down 7 enemy aircraft in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random Battles only
Official reward
10x November Echo Setteseven signals
Best mode
Random Battles
Ship profile
An eligible ship with strong, usable anti-air defenses
HoKx plan
Support likely carrier targets while keeping anti-air active only when detection is acceptable.
Watch out
The task depends on enemy carrier behavior, so avoid forcing it when matchmaking provides no aircraft.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Hit enemy ships 75 times with all available armaments in a single battle. Challenge Hard ◆ 1
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
100,000 Credits
Best mode
Random or Ranked
Ship profile
An eligible ship with rapid, accurate armaments and enough survivability to maintain repeated attack cycles
HoKx plan
Prioritize reliable hit volume over alpha damage and use every armament type explicitly required by the wording.
Watch out
“Any armament” permits one suitable weapon type, while “all available armaments” may require using several; read the exact wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Earn 2 heroic achievements in a single battle. Challenge Hard ◆ 4
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
10x Charlie Kilo signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship in which you most often earn a valid battle achievement naturally
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Earn 2 "Captured" or "Assisted in Capture" ribbons in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
1x Tiles permanent camouflage
Best mode
Random or Ranked
Ship profile
A mobile destroyer or cruiser with concealment and fast-firing guns
HoKx plan
Choose a mode and map with capture points, enter with support, and remain in the zone until the capture completes.
Watch out
Defended ribbons do not count as Captured or Assisted in Capture; leaving the zone before completion also gives no capture ribbon.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Earn 3 "Defended" ribbons in a single battle. Challenge Hard ◆ 1
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
100,000 Credits
Best mode
Random or Ranked
Ship profile
A mobile eligible ship with fast, accurate salvos that can reset several capping enemies separately
HoKx plan
Stay within reach of a contested capture area and space accurate hits so each qualifying reset can award a Defended ribbon.
Watch out
A hit must remove enough accumulated capture progress; firing every gun at once can produce fewer ribbons than separated salvos.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Set enemy ships on fire 5 times in a single battle. Recommended Hard ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
10x India X-Ray signals
Best mode
Random or Ranked
Ship profile
A rapid-firing HE cruiser or destroyer with dependable fire chance
HoKx plan
Spread fires across several targets and revisit ships after Damage Control Party has been used.
Watch out
Farming one saturated target or repeatedly firing into active Damage Control slows progress.
Route verdict
One of this stage’s lowest-friction single-battle conditions, selected over the more restrictive or more luck-dependent alternatives. Each completion awards 2 pins.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Cause 3 floodings to enemy ships in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
10x Juliet Whiskey Unaone signals
Best mode
Random or Ranked
Ship profile
A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities
HoKx plan
Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.
Watch out
Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 10 Destroy or damage 5 modules on enemy ships in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
500 Free XP
Best mode
Random or Ranked
Ship profile
An eligible ship whose shells or attack pattern can repeatedly hit the required module area
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 11 Hit the citadel of enemy ships 5 times in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
500 Free XP
Best mode
Random or Ranked
Ship profile
An accurate eligible cruiser or battleship with strong armor-piercing performance
HoKx plan
Create crossfires and prioritize broadside cruisers at ranges where your dispersion and penetration are reliable.
Watch out
Shooting angled armor-piercing targets produces damage but few citadel hits.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 12 Be the first to spot 3 enemy ships in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
500 Free XP
Best mode
Random or Ranked
Ship profile
A stealthy, mobile eligible ship that can reach vision lanes without committing to an early death
HoKx plan
Approach likely enemy lanes early enough to earn the required detection or Spotted ribbons, then disengage and preserve the ship.
Watch out
A Spotted ribbon is awarded for first detection, not simply for damage allies deal while you maintain vision.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 13 Earn 750 Free experience in a single battle. Challenge Hard ◆ 5
Eligible ships and modes
Tier V-X and Superships only · Random and Ranked Battles only
Official reward
10x Sierra Mike signals
Best mode
Random or Ranked
Ship profile
A familiar eligible ship with strong average base XP and an appropriate Free XP bonus
HoKx plan
Build a strong base-XP result, apply a Free XP bonus when worthwhile, and combine the objective with other progression.
Watch out
Free XP is a separate derived value; Ship XP or Commander XP alone does not count.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Play 1 battle. Required final Moderate
Eligible ships and modes
Tier VI-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only
Official reward
7 days of Premium Account Time
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
Use the eligible ship you perform most consistently in
HoKx plan
Equip the stated Commander, signal, camouflage, or upgrade requirement before entering any eligible battle, then complete the battle.
Watch out
Check the loadout in Port before queuing; mounting the required item after the battle cannot retroactively complete the task.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
No tasks match that search.