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Science of Victory Campaign Guide

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WORLD OF WARSHIPS CAMPAIGN GUIDE

Science of Victory

The broadest permanent campaign and the best starting point for learning how pins, repeatable tasks, and final tasks work.

119official tasks covered
Best for
Newer players and broad fleets
Required fleet
A Tier VI or higher ship is required to complete the campaign
Campaign reward
7 days of Premium Account time
Fast-route principleChoose two or three repeatable cumulative tasks that match the ships you already play, then reuse them for pins instead of forcing specialist objectives.
MISSION 1

Science of Victory

5pins unlock the final task
TASK 1 Cause 20,000 damage to enemy ships with main battery guns. Recommended Moderate ◆ 1

Eligible ships and modes

Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only

Official reward

50,000 Credits

Best mode

Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals

Ship profile

An accurate or rapid-firing gunship that satisfies the class and tier limits

HoKx plan

Favor safe firing uptime and targets you can hit consistently rather than chasing low-percentage shots.

Watch out

Overextending for damage reduces the number of salvos and usually slows cumulative progress.

Route verdict

Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.

Pin strategy

After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.

TASK 2 Destroy 1 enemy ship with the main battery guns. Alternative Easy ◆ 1

Eligible ships and modes

Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only

Official reward

50,000 Credits

Best mode

Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals

Ship profile

An accurate or rapid-firing gunship that satisfies the class and tier limits

HoKx plan

Favor safe firing uptime and targets you can hit consistently rather than chasing low-percentage shots.

Watch out

Overextending for damage reduces the number of salvos and usually slows cumulative progress.

Route verdict

Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.

Pin strategy

After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.

TASK 3 Hit enemy ships with ship torpedoes 6 times. Alternative Moderate ◆ 3

Eligible ships and modes

Tier III-X and Superships only · Random, Ranked and Co-op Battles only

Official reward

200 Free XP

Best mode

Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals

Ship profile

A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities

HoKx plan

Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.

Watch out

Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.

Route verdict

Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.

Pin strategy

After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.

TASK 4 Cause 10,000 damage to enemy ships with ship torpedoes. Alternative Moderate ◆ 1

Eligible ships and modes

Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only

Official reward

50,000 Credits

Best mode

Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals

Ship profile

A torpedo-focused eligible ship with reliable torpedo volume, concealment, and repeat attack opportunities

HoKx plan

Create crossfire angles, launch at committed targets, and preserve your ship for multiple attack cycles.

Watch out

Low-probability maximum-range launches waste time and can make single-battle targets inconsistent.

Route verdict

Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.

Pin strategy

After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.

TASK 5 Win and survive 1 battle. Alternative Moderate ◆ 3

Eligible ships and modes

Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only

Official reward

500 Free XP

Best mode

Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals

Ship profile

Use the eligible ship you perform most consistently in

HoKx plan

Play for the stated victory and survival conditions, preserve hit points, and avoid trades that remove your late-game influence.

Watch out

The task does not complete unless every stated condition—such as win, survival, and placement—is satisfied together.

Route verdict

Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.

Pin strategy

After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.

TASK 6 Win 1 battle. Recommended Moderate ◆ 2

Eligible ships and modes

Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only

Official reward

200 Free XP

Best mode

Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals

Ship profile

Use the eligible ship you perform most consistently in

HoKx plan

Play for the stated victory and survival conditions, preserve hit points, and avoid trades that remove your late-game influence.

Watch out

The task does not complete unless every stated condition—such as win, survival, and placement—is satisfied together.

Route verdict

Reliable cumulative progress: attempts are not lost between battles, making this safer to repeat for pins than the stage’s achievement or one-battle conditions. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 2 pins.

Pin strategy

After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.

TASK 7 Destroy 5 enemy ships. Alternative Moderate ◆ 2

Eligible ships and modes

Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only

Official reward

200 Free XP

Best mode

Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals

Ship profile

Your most consistent damage dealer within the listed restrictions

HoKx plan

Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.

Watch out

Chasing one low-health target across the map often costs more progress than it gains.

Route verdict

Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.

Pin strategy

After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.

TASK 8 Earn 2000 experience in a single battle. Challenge Hard ◆ 4

Eligible ships and modes

Tier III-X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only

Official reward

10x Charlie Kilo signals

Best mode

Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles

Ship profile

A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard

HoKx plan

Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.

Watch out

Check whether the task specifies base XP or modified XP before spending economic bonuses.

Route verdict

Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.

Pin strategy

After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.

FINAL Earn 2000 experience in a single battle. Required final Hard

Eligible ships and modes

Tier IV–X and Superships only · Random, Ranked, Scenario, Brawl, and Co-op Battles only

Official reward

1x Main Armaments Modification 1 · 1x Air Groups Modification 1 · 1x Auxiliary Armaments Modification 1 · 1x Damage Control System Modification 1 · 1x Engine Room Protection · 1x Sonar Modification 1

Best mode

Operations or Random for stronger per-battle earnings; Co-op is predictable but usually needs more battles

Ship profile

A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard

HoKx plan

Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.

Watch out

Check whether the task specifies base XP or modified XP before spending economic bonuses.

Pin strategy

Final tasks unlock the next mission and are not part of the repeatable pin route.

Official objectives, restrictions, pins, and rewards are preserved from Wiki revision 41042. Open official source

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