Hit Hard! Hit Fast! Hit Often!
A high-tier challenge campaign focused on U.S. naval history and the unique Commander William Halsey.
- Best for
- Experienced Tier VIII+ players seeking William Halsey
- Required fleet
- Tier VIII–X ships and Superships
- Campaign reward
- Unique Commander William Halsey with 15 skill points and associated rewards
Hit Hard! Hit Fast! Hit Often!
TASK 1 Earn 50,000 Commander XP (after modifiers are applied). Recommended Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
10x Commander XP Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship with a Commander and strong average battle results
HoKx plan
Use Commander XP bonuses and Premium time when available, then stack the task with ships you already need to play.
Watch out
Confirm that the post-battle Commander XP total—not base XP—is advancing the task.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Earn 2,500,000 Credits (after modifiers). Recommended Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
1,000,000 Credits
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Destroy 1 enemy destroyer, gain a victory, and survive in a single battle. Challenge Hard ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
10x India Delta signals
Best mode
Random or Ranked
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Earn the most XP on your team 2 times. Challenge Hard ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
10x Charlie Kilo signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Prioritize winning actions and broad battle impact—damage by target percentage, kills, captures, defense, and useful spotting all help team placement.
Watch out
Economic bonuses do not change your relative team position, which is based on base XP.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Be among the top 3 XP earners on your team in 18 battles. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Cruisers or Aircraft Carriers only · Random and Ranked Battles only
Official reward
15x November Echo Setteseven signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Prioritize winning actions and broad battle impact—damage by target percentage, kills, captures, defense, and useful spotting all help team placement.
Watch out
Economic bonuses do not change your relative team position, which is based on base XP.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Cause 150,000 damage to enemy ships and gain a victory in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Cruisers · Random and Ranked Battles only
Official reward
5,000 Free XP
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Destroy 2 enemy destroyers, gain a victory, and survive in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Cruisers or Aircraft Carriers only · Random and Ranked Battles only
Official reward
15x November Foxtrot signals
Best mode
Random or Ranked
Ship profile
Your most consistent damage dealer within the listed restrictions
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn the most XP on your team 6 times. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Cruisers or Aircraft Carriers only · Random and Ranked Battles only
Official reward
15x Stars and Stripes camouflage, 15x Ship XP Boost, 15x Free XP Boost, 15x Commander XP Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Prioritize winning actions and broad battle impact—damage by target percentage, kills, captures, defense, and useful spotting all help team placement.
Watch out
Economic bonuses do not change your relative team position, which is based on base XP.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Earn 20,000 XP over any number of battles (after modifiers). Required final Easy
Eligible ships and modes
Tier VIII-X and superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
1x American Cruisers Collection container
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Hit Hard! Hit Fast! Hit Often!
TASK 1 Earn 60,000 Commander XP (after modifiers are applied). Recommended Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
14x Commander XP Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship with a Commander and strong average battle results
HoKx plan
Use Commander XP bonuses and Premium time when available, then stack the task with ships you already need to play.
Watch out
Confirm that the post-battle Commander XP total—not base XP—is advancing the task.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Earn 3,000,000 Credits (after modifiers are applied). Recommended Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
1,250,000 Credits
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Earn 20 "Captured" or "Assisted in Capture" ribbons. Alternative Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
10x Sierra Mike signals
Best mode
Random or Ranked
Ship profile
A mobile destroyer or cruiser with concealment and fast-firing guns
HoKx plan
Choose a mode and map with capture points, enter with support, and remain in the zone until the capture completes.
Watch out
Defended ribbons do not count as Captured or Assisted in Capture; leaving the zone before completion also gives no capture ribbon.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Be among the top 3 XP earners on your team, gain a victory, and receive 1 "Set on fire" or "Caused flooding" ribbon in a single battle. Challenge Hard ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random and Ranked Battles only
Official reward
10x Victor Lima signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
An eligible ship that can repeatedly apply fires, floods, or both without sacrificing match influence
HoKx plan
Favor the armament you land consistently, watch Damage Control Party use, and rotate targets to create repeat damage-over-time chances.
Watch out
The task counts the specified ribbons or damage type, not every shell or torpedo hit.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Be among the top 7 XP earners on your team, gain a victory, and cause 12,000 damage to enemy ships by fire in a single battle. Challenge Hard ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random Battles only
Official reward
10x India X-Ray signals
Best mode
Random Battles, as required by the task
Ship profile
A rapid-firing HE cruiser or destroyer with dependable fire chance
HoKx plan
Spread fires across several targets and revisit ships after Damage Control Party has been used.
Watch out
Farming one saturated target or repeatedly firing into active Damage Control slows progress.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Earn 120 "Set on fire" or "Caused flooding" ribbons. Alternative Moderate ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Destroyers or Aircraft Carriers only · Random and Ranked Battles only
Official reward
10x Victor Lima signals · 10x India X-Ray signals
Best mode
Random or Ranked
Ship profile
An eligible ship that can repeatedly apply fires, floods, or both without sacrificing match influence
HoKx plan
Favor the armament you land consistently, watch Damage Control Party use, and rotate targets to create repeat damage-over-time chances.
Watch out
The task counts the specified ribbons or damage type, not every shell or torpedo hit.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Be among the top 3 XP earners on your team, gain a victory, and help your team cause 50,000 points of damage upon your spotting in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Destroyers or Aircraft Carriers only · Random and Ranked Battles only
Official reward
15x Lines camouflage, 15x Ship XP Boost, 15x Commander XP Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
A stealthy destroyer, carrier, or submarine when the restrictions permit it
HoKx plan
Stay alive near useful vision lanes and let allies convert your spotting into damage.
Watch out
Spotting damage only counts when allies hit targets they could not otherwise see.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn the most XP on your team, gain a victory, and receive 12 "Set on fire" or "Caused flooding" ribbons in a single battle. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Destroyers or Aircraft Carriers only · Random and Ranked Battles only
Official reward
15x Stars and Stripes camouflage, 15x Ship XP Boost, 15x Free XP Boost, 15x Commander XP Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
An eligible ship that can repeatedly apply fires, floods, or both without sacrificing match influence
HoKx plan
Favor the armament you land consistently, watch Damage Control Party use, and rotate targets to create repeat damage-over-time chances.
Watch out
The task counts the specified ribbons or damage type, not every shell or torpedo hit.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Earn 25,000 XP over any number of battles (after modifiers). Required final Easy
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
2x Supercontainers
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Hit Hard! Hit Fast! Hit Often!
TASK 1 Earn 75,000 Commander XP (after modifiers). Recommended Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Supership only · Random, Ranked, Co-op, and Clan Battles only
Official reward
15x Commander XP Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship with a Commander and strong average battle results
HoKx plan
Use Commander XP bonuses and Premium time when available, then stack the task with ships you already need to play.
Watch out
Confirm that the post-battle Commander XP total—not base XP—is advancing the task.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Earn 4,000,000 Credits (after modifiers). Recommended Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Supership only · Random, Ranked, Co-op, and Clan Battles only
Official reward
1,500,000 Credits
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Hit the citadel of enemy ships 50 times. Alternative Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Supership only · Random and Ranked Battles only
Official reward
10x Charlie Kilo signals
Best mode
Random or Ranked
Ship profile
An accurate eligible cruiser or battleship with strong armor-piercing performance
HoKx plan
Create crossfires and prioritize broadside cruisers at ranges where your dispersion and penetration are reliable.
Watch out
Shooting angled armor-piercing targets produces damage but few citadel hits.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Receive 1,250,000 potential damage in a single battle, and win the battle. Challenge Hard ◆ 1
Eligible ships and modes
Tier VIII-X Cruisers only · Random and Ranked Battles only
Official reward
10x India Delta signals
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Tank from a recoverable angle, rotate damage-control resources, and disengage before focus fire becomes fatal.
Watch out
Potential damage needs controlled exposure, not a one-way push into concentrated fire.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Be among the top 5 XP earners on your team, gain a victory, and receive 1 "Devastating Strike" achievement in a single battle. Challenge Hard ◆ 1
Eligible ships and modes
Tier VIII-X and Supership Battleships and Cruisers only · Random Battles only
Official reward
5x Free XP Boost
Best mode
Random Battles, as required by the task
Ship profile
An eligible ship with accurate high-alpha guns, torpedoes, or another reliable burst-damage attack
HoKx plan
Destroy a target within five seconds of dealing at least 50% of its base HP with your attack.
Watch out
Finishing an already low-health ship is a kill, but not necessarily a Devastating Strike.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Be among the top 3 XP earners on your team, gain a victory, and receive 1 heroic achievement in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Battleships and Cruisers only · Random and Ranked Battles only
Official reward
10x Stars and Stripes camouflage, 10x Ship XP Boost, 10x Free XP Boost, 10x Commander XP Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship in which you most often earn a valid battle achievement naturally
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Be among the top 3 XP earners on your team, gain a victory, and shoot down 10 enemy aircraft in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Battleships and Cruisers only · Random and Ranked Battles only
Official reward
15x November Echo Setteseven signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
An eligible ship with strong, usable anti-air defenses
HoKx plan
Support likely carrier targets while keeping anti-air active only when detection is acceptable.
Watch out
The task depends on enemy carrier behavior, so avoid forcing it when matchmaking provides no aircraft.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn 6 "Dreadnought", "Fireproof", or "Unsinkable" achievements. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Battleships and Cruisers only · Random and Ranked Battles only
Official reward
15,000 Elite Commander XP
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
A durable eligible cruiser with a heal when available and enough concealment to disengage
HoKx plan
Accumulate fire damage equal to at least 40% of base HP, preserve a heal and disengagement route, then survive the battle.
Watch out
Fireproof is about receiving fire damage and surviving; starting fires on enemies does not contribute.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Earn 6 "High Caliber" or "Confederate" achievements. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership Battleships and Cruisers only · Random and Ranked Battles only
Official reward
15,000 Elite Commander XP
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
An eligible cruiser with reliable damage output and enough survivability for repeated attempts
HoKx plan
Damage at least four enemy ships and reach at least 30% of the enemy team's total base HP; preserve uptime and switch targets when needed.
Watch out
A large total on too few targets fails the four-target requirement.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Earn 30,000 XP over any number of battles (after modifiers). Required final Easy
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
2x Supercontainers
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Hit Hard! Hit Fast! Hit Often!
TASK 1 Earn 85,000 Commander XP (after modifiers are applied). Recommended Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
20x Commander XP Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship with a Commander and strong average battle results
HoKx plan
Use Commander XP bonuses and Premium time when available, then stack the task with ships you already need to play.
Watch out
Confirm that the post-battle Commander XP total—not base XP—is advancing the task.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Earn 4,500,000 Credits (after modifiers are applied). Recommended Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
1,750,000 Credits
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Be among the top 5 XP earners on your team, gain a victory, and destroy 1 German ship in a single battle. Challenge Hard ◆ 1
Eligible ships and modes
Tier VIII-X and Supership only · Random Battles only
Official reward
5x Stars and Stripes camouflage, 5x Ship XP Boost, 5x Free XP Boost, 5x Commander XP Boost
Best mode
Random Battles, as required by the task
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Prioritize winning actions and broad battle impact—damage by target percentage, kills, captures, defense, and useful spotting all help team placement.
Watch out
Economic bonuses do not change your relative team position, which is based on base XP.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Be among the top 5 XP earners on your team, gain a victory, and destroy 1 Japanese ship in a single battle. Challenge Hard ◆ 1
Eligible ships and modes
Tier VIII-X and Supership only · Random Battles only
Official reward
5x Stars and Stripes camouflage, 5x Ship XP Boost, 5x Free XP Boost, 5x Commander XP Boost
Best mode
Random Battles, as required by the task
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Prioritize winning actions and broad battle impact—damage by target percentage, kills, captures, defense, and useful spotting all help team placement.
Watch out
Economic bonuses do not change your relative team position, which is based on base XP.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Cause 1,000,000 damage to German or Japanese ships (over any number of battles). Alternative Easy ◆ 1
Eligible ships and modes
Tier VIII-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
20x Charlie Kilo signals
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Be among the top 3 XP earners on your team, gain a victory, and receive any 2 achievements in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier VIII-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
5,000 Free XP
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Be among the top 3 XP earners on your team, gain a victory, and incapacitate or destroy 12 modules on enemy ships in a single battle. Challenge Hard ◆ 2
Eligible ships and modes
Tier IX-X and Supership only · Random and Ranked Battles only
Official reward
30x Charlie Kilo signals
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
An eligible ship whose shells or attack pattern can repeatedly hit the required module area
HoKx plan
Target ships and impact areas that expose the named module; favor repeated accurate hits over raw damage farming.
Watch out
Damage without an incapacitation or destruction ribbon does not advance a module-specific objective.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Cause 500,000 damage to Japanese ships (over any number of victorious battles). Alternative Easy ◆ 3
Eligible ships and modes
Tier IX-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
30x India Delta signals
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Cause 500,000 damage to German ships (over any number of victorious battles). Alternative Easy ◆ 3
Eligible ships and modes
Tier IX-X and Supership Cruisers only · Random and Ranked Battles only
Official reward
30x India Delta signals
Best mode
Random or Ranked
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Preserve firing uptime, select targets that match the objective, and secure kills only when they are available.
Watch out
Chasing one low-health target across the map often costs more progress than it gains.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Earn 35,000 XP over any number of battles (after modifiers). Required final Easy
Eligible ships and modes
Tier VIII-X ships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
2x Supercontainers
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
Hit Hard! Hit Fast! Hit Often!
TASK 1 Earn 100,000 Commander XP (after modifiers are applied). Recommended Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
25x Commander XP Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship with a Commander and strong average battle results
HoKx plan
Use Commander XP bonuses and Premium time when available, then stack the task with ships you already need to play.
Watch out
Confirm that the post-battle Commander XP total—not base XP—is advancing the task.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 2 Earn 5,000,000 Credits (after modifiers). Recommended Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
2,000,000 Credits
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible premium ship when available, or the eligible ship in which you earn the most gross credits
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Broad progression task that advances through normal play and can be accelerated with the matching economic bonus when modifiers count. Co-op is available for predictable attempts; Random or Ranked can produce larger totals when needed. Each completion awards 1 pin.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 3 Hit enemy ships with air bombs or aerial torpedoes 75 times. Alternative Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Supership Aircraft Carriers only · Random, Co-op and Ranked Battles only
Official reward
10x Juliet Whiskey Unaone signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible aircraft carrier with high-volume, accurate attack flights and short regeneration cycles
HoKx plan
Choose the attack type with the highest reliable hit count, approach broad or slow targets, and preserve aircraft for repeated strikes.
Watch out
Chasing maximum damage per strike can be slower than maximizing credited hits across surviving squadrons.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 4 Shoot down 150 aircraft. Alternative Moderate ◆ 1
Eligible ships and modes
Tier VIII-X and Supership Aircraft Carriers only · Random, Co-op and Ranked Battles only
Official reward
10x November Echo Setteseven signals
Best mode
Co-op for fast, predictable action counts; use Random or Ranked when the objective needs larger battle totals
Ship profile
An eligible aircraft carrier with squadrons, fighter tools, and attack patterns suited to the objective
HoKx plan
Support likely carrier targets while keeping anti-air active only when detection is acceptable.
Watch out
The task depends on enemy carrier behavior, so avoid forcing it when matchmaking provides no aircraft.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 5 Be among the top 3 XP earners on your team, and receive any 3 achievements in a single battle. Challenge Hard ◆ 1
Eligible ships and modes
Tier VIII-X and Supership only · Random and Ranked Battles only
Official reward
10,000 Elite Commander XP
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship in which you most often earn a valid battle achievement naturally
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 6 Earn any 2,000 ribbons. Alternative Moderate ◆ 2
Eligible ships and modes
Tier IX-X and Supership Cruisers or Aircraft Carriers only · Random and Ranked Battles only
Official reward
30x Credit Boost
Best mode
Random or Ranked
Ship profile
An eligible rapid-firing ship or carrier with a high number of credited actions per battle
HoKx plan
Choose an armament that produces many separate ribbon events and stay alive long enough to repeat attack cycles.
Watch out
Large damage numbers can still produce few ribbons; optimize credited actions rather than alpha damage.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 7 Earn any 36 achievements. Challenge Hard ◆ 2
Eligible ships and modes
Tier IX-X and Supership only · Random and Ranked Battles only
Official reward
15x Free XP Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship in which you most often earn a valid battle achievement naturally
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 8 Earn 12 heroic achievements. Challenge Hard ◆ 3
Eligible ships and modes
Tier IX-X and Supership only · Random and Ranked Battles only
Official reward
15x Stars and Stripes camouflage, 5x Ship XP Boost, 14x Free XP Boost, 15x Commander XP Boost
Best mode
Random or Ranked; choose the mode in which you most consistently influence wins and team XP
Ship profile
Use the eligible ship in which you most often earn a valid battle achievement naturally
HoKx plan
Select a specific eligible achievement before the battle and play toward its published conditions rather than hoping for any random award.
Watch out
Mode-specific or retired achievements may not qualify; verify the current achievement list and task wording.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 9 Earn 10,000,000 Credits (after modifiers). Alternative Moderate ◆ 3
Eligible ships and modes
Tier X and Supership Aircraft Carriers only · Random, Co-op and Ranked Battles only
Official reward
30x Credit Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
An eligible aircraft carrier with squadrons, fighter tools, and attack patterns suited to the objective
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
TASK 10 Earn 10,000,000 Credits (after modifiers). Alternative Moderate ◆ 3
Eligible ships and modes
Tier X and Supership Cruisers only · Random, Co-op and Ranked Battles only
Official reward
30x Credit Boost
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
An eligible cruiser with weapon output, utility, and survivability suited to the objective
HoKx plan
Use a credit bonus when worthwhile and combine the task with normal progression; gross credits earned count before service costs.
Watch out
Do not judge progress by the net treasury change after service and ammunition costs.
Route verdict
Useful when it fits your fleet or normal play, but less universal or less consistent than this mission’s highlighted pin routes.
Pin strategy
After earning its reward once, this task can be repeated for pins when it is the most efficient fit for your fleet.
FINAL Earn 50,000 XP over any number of battles (after modifiers). Required final Easy
Eligible ships and modes
Tier VIII-X and Superships only · Random, Ranked, Co-op, and Clan Battles only
Official reward
Unique Commander "William Halsey" with 15 skill points · 200,000 Credits · 50,000 Elite Commander XP
Best mode
Random or Ranked for stronger per-battle earnings; Co-op is the lower-pressure repeat option
Ship profile
A familiar eligible ship in which you consistently contribute to wins and finish high on the team scoreboard
HoKx plan
Use the relevant XP bonuses when modifiers count and combine the task with normal ship progression.
Watch out
Check whether the task specifies base XP or modified XP before spending economic bonuses.
Pin strategy
Final tasks unlock the next mission and are not part of the repeatable pin route.
No tasks match that search.