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– WoT Mastery Games –

Submit & Immortalize your NEW or even Extremely old World of Tanks Battles
by submitting Your Replay link just below!
HoKx Mastery Replays option is now LIVE for everyone inside our HoKx Community to use –

World of Tanks Replay Service being Beta Tested! 

Link: |Official World of Tanks Replays Site|

You can now upload a brand new or even a several year old replay that you just have had laying around and upload it for everyone to see, learn & get inspired from. Only Replay Requirement is that it has to feature a Mastery Badge including a wotreplays link. All gameplay videos will be featured on our discord server, YouTube and even on HoKx.com and Furthermore each thumbnail will include your game nickname alongside your achieved xp, dmg and amount of frags achieved.

For more information read below and visit our HoKx Community Discord Server and #🎦replay-uploads

*More Details? (click me)

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HoKx Tank Finder

by iFacePalm

HoKx Tank Finder Database for World of Tanks

HoKx Tank Finder (version 3.04.77 – Last Update 19th September 2022)

Currently Being Restructured/Fixed/Modified – Next updates will include the updates of recent tanks added/buffed/nerfed in the last few patches 

Quick World of Tanks HoKx Tank Finder database has been created for you to be quickly able to find a tank based on Your premises on what You find to be the most important specification in a tank.

  • Question: “What is Goal of the ‘HoKx Tank Finder‘ ?”
  • Answer: “To help WOT Players quickly finding a vehicle that they most likely will enjoy playing according to their priorities in a tank.” :D

HoKx Tank Finder

wdt_IDTank NameTierNationalityTank ClassRarityFirepowerSurvivabilityMobilityConcealmentSpottingDamageGun Loading (s)PenetrationMinimum Stun Duration (s)Maximum Stun Duration (s)Rate of Fire (rounds/min)Reload Full (magazine)Reload Magazine (shell)Reload (quantity)Salvo Preparation (s)Gun reloading Block Penalty (s)Turret Traverse Angles deg. (left)Gun Traverse Speed (deg/s)Turret Traverse Angles deg. (right)Gun DepressionGun ElevationGun Traverse Limits deg. (Left)Gun Traverse Limits deg. (Right)Aiming Time (s)Aiming Time (s) (turbo)Gun DispersionAverage DPMHit Points (HP)Hull Armour (Front)Hull Armour (Side)Hull Armour (Rear)Turret Armour (Front)Turret Armour (Side)Turret Armour (Rear)Suspension Repair Time (main)Suspension Repair Time (reserve)WeightWeight Load Limit (t)Engine Power (h.p.)Engine Power (Turbo) (h.p.)Specific Power (h.p./t)Specific Power (h.p./t) (Turbo)Top Speed (km/h)Reverse Speed (km/h)Top Speed (Rapid) (km/h)Reverse Speed (Rapid) (km/h)Top Speed (Turbo) (km/h)Reverse Speed (Turbo) (km/h)Tank Traverse Speed (deg/s)Maximum Wheel Turning Angle (deg)Switching to Siege mode (s)Switching to Travel mode (s)Time to Switch engine modes (s)Camo Stationary (%)Camo Stationary (%) (Firing)Camo Moving (%)Camo Moving (%) (Firing)Stationary Vehicle (Turbo) (%)Stationary Vehicle (Turbo) (%) (Firing)Moving Vehicle (Turbo) (%)Moving Vehicle (Turbo) (%) (Firing)View Range (m)Signal Range (m)Links
1Strv fm/21Tier 1SwedenLight TankTech Tree116289182335120,00270,000,0061,687,670,30100,0000,0028,000,00-10,0015,000,000,002,500,000,507402801414141414140,000,009,0210,005506,100,0025,0014,00000036,51000,00010,202,437,641,820,000,000,000,00290276
24TPTier 1PolandLight TankTech Tree173412270311555,20450,000,0011,540,000,0000,0000,0035,000,00-8,0015,000,000,002,800,000,46635235118610860,000,004,846,5085017,560,0035,0012,00000046,94000,00015,053,7211,292,790,000,000,000,00280300
3Medium ITier 1U.K.Light TankCollector242278144311704,31450,000,0013,910,000,0000,0000,0033,380,00-7,0016,000,000,002,210,000,509733006666660,000,0011,8513,209007,590,0024,008,00000036,51000,0008,041,916,041,440,000,000,000,00280261
4Cruiser ITier 1U.K.Light TankTech Tree274389222311450,00350,000,0018,6011,030,6340,0000,0033,380,00-15,0020,000,000,002,400,000,508372551410101412140,000,0012,7813,5012009,390,0035,0012,00000036,51000,00012,712,489,521,860,000,000,000,00280261
5R. OtsuTier 1JapanLight TankTech Tree147272252311453,40330,000,0017,650,000,0000,0000,0024,000,00-22,0020,000,000,002,700,000,507942353030222020200,000,008,5410,507508,780,0023,008,00000041,72000,00013,973,5610,492,670,000,000,000,00280300
6K-housenkaTier 1CzechLight TankTech Tree284291215311503,10450,000,0019,360,000,0000,0000,0028,000,00-10,0020,000,000,001,900,000,4296823514861414140,000,007,9310,005006,310,0025,008,00000041,72000,00011,972,969,012,230,000,000,000,00280265
7FTTier 1FranceLight TankTech Tree10627124331180,00230,000,00117,395,800,13150,0000,0034,000,00-10,0035,000,000,002,000,000,589392451616162222160,000,004,796,803908,150,0021,008,00000062,58000,00013,573,2310,202,430,000,000,000,00280300
8Fiat 3000Tier 1ItalyLight TankTech Tree226269244311402,80390,000,0021,430,000,0000,0000,0034,000,00-10,0020,000,000,002,000,000,428572551616161616160,000,005,906,5063010,680,0021,008,00000052,15000,00013,513,4510,152,590,000,000,000,00280265
9L.Tr.Tier 1GermanyLight TankTech Tree205425228383110,00300,000,00119,803,260,25120,0000,0039,000,00-10,0030,000,000,001,800,000,531.3182801414141414140,000,007,619,5085011,170,0036,009,00000068,84000,00012,773,049,582,280,000,000,000,00310265
10NC-31Tier 1ChinaLight TankTech Tree226312227311362,30400,000,0026,090,000,0000,0000,0034,000,00-6,0035,000,000,002,000,000,469392351616162222220,000,006,598,6075011,380,0025,008,00000062,58000,00012,603,219,462,410,000,000,000,00280300
TierNationalityTank ClassRarityFirepowerSurvivabilityMobilityConcealmentSpottingDamageGun Loading (s)PenetrationRate of Fire (rounds/min)Gun Traverse Speed (deg/s)Gun DepressionGun ElevationAiming Time (s)Gun DispersionAverage DPMHit Points (HP)Hull Armour (Front)Turret Armour (Front)Specific Power (h.p./t)Top Speed (km/h)Reverse Speed (km/h)Tank Traverse Speed (deg/s)Camo Stationary (%)Camo Moving (%)View Range (m)Signal Range (m)

All tanks are outfit in their Top Configuration according to the Default most optimized setting according to Wargaming inside the garage.


Changelog:

  • 19th of September
    • Multiple Sorting options has now been correctly set
    • Tank links are now linking to the correct page
  • 18th of September
    • Database went through loads of updates due to various import issues including speed issues which could cause 60+ seconds load times.
    • The new database system is expected to count load times of 3-6 seconds.
  • 7th of September 2022
    • Major updates to the stability of the database
  • 6th of September 2022
    • Brand new underlying structure to remove the 60+ seconds loading times
  • 21st of January 2022
    • Added Pz. M 15, KV-1Sh, Matilda LVT, Tornvagn, M-IV-Y, Caliban, Pz. 35 R, M4-85, AMBT, 113 BO, Object 268 5, 114 SP2
  • 16th of December 2021
    • All permalinks have been fixed for Tank Reviews links
  • 3rd of December 2021
    • Added AltProto AMX 30
  • 8th of November 2021
    • Centurion 7/1 Spotting values has been corrected.
  • 17th of October 2021
    • Minor text fixes
  • 13th of October 2021
    • Updated stats for Type 59. Type 59 G, Type T-34, Type 58, T-34-1, T-34-2, WZ-120, 121, 110
  • 1st of October 2021
    • Updated stats for IS-6, IS-6 B, KV-5, M46 Patton KR, T95E2, T34, T34 B, M48A2 Räumpanzer, AMX Chasseur de chars, 59-Patton, 112, T-34-3, WZ-111, WZ-111 Alpine Tiger
    • Added 4x Czech heavy tanks, 1x ASTRON Rex
  • 27th of July 2021
    • Various new tank review videos has been added (Type 61, CS-59,…)
  • 6th-9th of July 2021
    • UDES 16, 110, K-91 tank reviews added
  • 5th of July 2021
    • Added new tank search filter – Signal Range
    • Re-added open top search option and removed lower one due to minor search issues
    • Removed M4A1 Rev. duplicate
    • Fixed Indien Panzer Signal Range
  • 2nd July 2021
    • Minor Graphical enhancements
      • Selection & Hover colors added
      • Tank review link button style has been added
  • 1st July 2021
    • Updated latest buffed stats for ISU-130, IS-5, KV-4 Kreslavskiy, KV-2, KV-2 (R), A-43, A-44, T-150, KV-3, M60, Chieftain/T95, T49, T92, FV1066 Senlac, Type 4 Heavy, Type 5 Heavy, M41D, 121B
    • Corrected Panhard EBR 90 alpha damage
    • Removed the duplicate tank search option as it is featured just above the tank result data
  • 26th June 2021
    • Added tank search option
    • Minor GUI Fixes
  • 25th June 2021
    • Removed Arty from the sorting (If anyone wish to have a dedicated arty search option then do let me know in the comments below and ill fix it)
    • Fixed Camo Stationary, Camo Moving and Hull Armor filter
    • Optimized sorting colors for easier overview
  • 24th of July 2021
    • Minor GUI changes
  • 22nd of July 2021
    • All Tier IX tanks are now added which makes the tank amount complete as of current
    • Fixed & Finished adding Collector Rarity for all countries
  • 2nd of May 2021
    • Added Pz. IV H Ankou at Tier V
    • 17x Tier IX tanks added
  • 1st of May 2021
    • 1x Corrected French tank Camo value
    • 6x Corrected German heavy tanks dispersion value at 100m
    • 3x Corrected Italian tanks dispersion value at 100m
  • 30th April 2021
    • Finished Adding Tier VIII Tanks
  • 27th March 2021 ()
    • Added New Tab “Tank Review Links”
  • 26th March
    • Added Additional Filters (Hull Armor, Camo Moving, Camo Stationary, Turret Armor
  • 24th March
    • Added Additional Filter (RoF (Rate of Fire))
  • 23rd March
    • Added 2x Additional Filters (Turret Traverse Speed, Tank Traverse Speed)

The HoKx Tank Finder & Search Database has been in the making and planning for months (design, data, output, code, filters, options, etc.) but still requires more work! – As I am only 1 human please do be patient ;)

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‘Rule of Thumb’ Tank Checklist for Strongholds Tier 8

Version 3.40.10 – Updated 31st of July 2022

A few rule of thumb to cover the basics for the Tier 8 Strongholds. In general Tier 8 consist of a two group split with 1 very heavy battalion supported by fast and nimble burst damage vehicles. The very skilled teams often picks and prioritizes a majority of fast medium tanks with burst damage potential rather than heavies. Alternatively your tank selection can indicate a very defensive strategy and utilizing tank destroyers alongside super heavies. The more lighter tanks requires in general the most skills and is more dependent on a well performed strategy whereas the defensive strategy can in theory be performed with a majority of legionnaires in your ranks.

Tier 8 (Competitive) – Strongholds

The 1,2,3… scale should be strongly considered as the difference between number 1 and 2 can often be extreme!

Heavy Tanks
  • 1. Object 252U/Defender (Alpha, Armor)
    • 2. IS-3A (Burst dmg, Alpha, Armor)
      • 3. Skoda T56 (Alpha, Burst dmg)
      • 3. KV-5 (HP Pool, Overall Armor)
      • 3. IS-5 (Alpha, Armor)
        • 4. IS-3 (Alpha, Armor)
        • 4. Object 703 II (Burst dmg, Alpha, Armor, Gun handling)
Medium Tanks
  • 1. Progetto 46 (Burst Damage, Mobility, Gun handling)
    • 2. P.44 Pantera (Burst Damage, Mobility, Gun handling.
    • 2. Bat.-Châtillon Bourrasque (Burst Damage, Mobility)
    • 2. Kpz 07 RH [3200+ DPM] (DPM+, Mobility, Gun handling)

      • 3. ASTRON Rex (Burst Damage+)
      • 3. AMBT (Burst Damage, Penetration)
Tank Destroyers
  • 1. ShPTK-TVP 100 (DPM!!, Mobility, Gun handling) – (Note: Should be classified/played as a Medium Tank)
    • 2. TS-5 (DPM, Armor)
      • 3. ISU-152K/ISU-152 (Alpha!!)
      • 3. SU-130PM (Alpha, Mobility)
      • 3. STRV S1 (DPM, Camo)
      • 3. GSOR 1008 (Burst Damage, Mobility)
      • 3. Rheinmetall Skorpion (Alpha, Mobility)

Light Tanks

  • 1. EBR 75 FL 10 (Extreme Mobility)
    • 2. LT-432 (Low Profile, Mobility, Camouflage, Gun Handling)
      • 3. Lynx 6×6 (Good mobility)
      • 3. ELC Even 90 (Extreme Camouflage)
Tier 8 HoKx Clan – Skirmish

In the HoKx clan we put primary effort into aggressive push strategies to catch the enemy off guard and win by sheer power of numbers, dpm and surprise. As a default we utilize 6x heavy tanks (2x Defenders + 4x IS-3A) alongside 3x medium tanks (Any of the meta tanks), alongside 1x Light tank (EBR 75).

Heavy Tanks
  • 1a. IS-3A / (Hardening, Rotation, V Stab) / Usage (Burst dmg, Alpha, Armor)
  • 1b. Object 252U/Defender (Hardening, Turbo, Rammer or V Stabs) / Usage (Alpha, Armor++)
    • 2. IS-5 / (Hardening, Rammer, V Stabs) / Usage (Alpha, Armor+)
    • 2. KV-5 (HP Pool, Overall Armor)

      • 3. Object 703 II / (Hardening, Vents, V Stabs) / Usage (Burst dmg, Alpha, Armor, Gun handling)
      • 3. Skoda T56 (Alpha, Burst dmg)
      • 3.  IS-3 / (Hardening, Rammer, V Stabs) / Usage (Alpha, Armor)
Medium Tanks
  • 1a. Progetto 46 / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility, Gun handling)
  • 1c. Bat.-Châtillon Bourrasque / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility)
  • 1d. ASTRON Rex / (Turbo, Vents, V Stab) / Usage (Burst Damage+)
    • 2a. Kpz 07 RH [3200+ DPM] / (Vents, Rammer, V Stab) – Usage (DPM, Mobility, Gun handling)
    • 2b. AMBT / (Turbo, V Stab, Rotation) / Usage (Burst Damage, Penetration)
      • 3. P.44 Pantera / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility, Gun handling)
Tank Destroyers
  • 1. ShPTK-TVP 100 (DPM!!, Mobility, Gun handling) – (Note: Should be classified/played as a Medium Tank)
    • Currently no other alternatives due to the generic Aggressive HoKx Field Commander Tactics
Light Tanks
  • 1. EBR 75 FL 10 (Extreme Mobility)
    • 2. LT-432 (Low Profile, Mobility, Camouflage, Gun Handling)
Tier 8 HoKx Clan – CLAN WARS

When looking at the HoKx Preferred tank selection for clan wars then we try to utilize various strategies where player vs. player skill success is not vital but playing well as a team is. Further clan wars details are only for HoKx members.

(Depends on map and team setup and availability of the tanks)

Heavy Tanks

¹ Open/Flat Maps

  • 1a. AMX 50 100 / (Hardening, V Stab, Rotation) / Usage (Mobility, Burst Damage) 
    • 2. IS-3A / (Hardening, Rotation, V Stab) / Usage (Burst dmg, Alpha, Armor)
      • 3. Bisonte C45 / (Hardening, Optional, Optional) / Usage (Burst dmg, Turret Armor, Gun Depression)
        • 4. Object 703 II / (Hardening, Optional, Optional) / Usage (Burst dmg, Alpha, %active armor)
        • 4. Skoda T56 / (Hardening, Optional, Optional) / (Burst dmg, Turret Armor)
          • 5. IS-3 / (Hardening, Rammer, V Stabs) / Usage (Alpha, Armor)

² Closed/Small Maps

  • 1. VK 100.01 P / (Hardening, Turbo, Rammer) / (Armor+++, HP+, Alpha)
    • 2. Object 252U/Defender / (Hardening, Rammer, V Stabs) / Usage (Alpha, Armor++) 
      • 3. VK 168.01 P / (Hardening, Turbo, Rammer) / Usage (Armor+, HP+, Alpha)
      • 3. KV-5 / (Hardening, Turbo, Rammer) / Usage (HP++, Armor)
        • 4. KV-4 Kreslavskiy / (Hardening, Turbo, Rammer) / Usage (HP++, Armor)
        • 4. IS-5 / (Hardening, Rammer, V Stabs) / Usage (Alpha, Armor)

³ Hull Down Maps

  • 1a. Bisonte C45 (Burst dmg, Turret Armor, Gun Depression)
  • 1b. Renegade (Gun Handling, Turret Armor)
  • 1c. Skoda T56 (Burst dmg) ((note 8 degrees only))
    •  2. Somua SM (Burst dmg, Gun Depression)
      • 3. Charlemagne (Alpha, Gun Depression)
      • 3. Skoda T56 (Burst dmg) ((note 8 degrees only))
        • 4. Löwe (Gun Precision, Gun Depression)

Medium Tanks
  • 1. Kpz 07 RH [3200+ DPM] / (Vents, Rammer, V Stab) – Usage (DPM, Mobility, Gun handling)
    • 2a. Progetto 46 / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility, Gun handling)
    • 2b. Bat.-Châtillon Bourrasque / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility)
    • 2c. ASTRON Rex / (Turbo, Vents, V Stab) / Usage (Burst Damage+)
    • 2d. AMBT / (Turbo, V Stab, Rotation) / Usage (Burst Damage, Penetration)
      • 3a. P.44 Pantera / (Vents, V Stab, Optional) / Usage (Burst Damage, Mobility, Gun handling)
        • 4b. CS-52 Lis / (Rammer, Vents, V Stab) / Usage (Gun handling)

Tank Destroyers

¹ Closed/Small Maps

  • 1. TS-5 / (Gun Rammer, Turbo, Hardening) / Usage (DPM, Armor, Alpha)
    • 2. ShPTK-TVP 100 (DPM!!, Mobility, Gun handling) – (Note: Should be classified/played as a Medium Tank)

² Open Maps

  • 1a. ShPTK-TVP 100 (DPM!!, Mobility, Gun handling)
  • 1b. GSOR 1008 / Usage (Burst Damage, Gun Precision & Depression)
  • 1c. Strv S1 / Usage (DPM, Camouflage, Gun Handling & Precision)
    • 2. Rheinmetall Skorpion
    • 3. ISU-152/ISU-152K

Light Tanks
  • 1. EBR 75 FL 10 (Extreme Mobility)
    • 2. LT-432 (Low Profile, Mobility, Camouflage, Gun Handling)
      • 3. ELC Even 90 (Small Profile, Camouflage)
Artillery
  • 1. Tetris (Uninstall WoT & Play Tetris ;)

Artillery in tier 8 Strongholds? No… Did you opponent bring Artillery? Then yes you got a tank advantage already by utilizing the correct push strategy as you are already 1-0 ahead…. 

Clan Wars Alternatives
    • Heavy Burst Damage
      • AMX 50 100 [2x minimum]

Artillery can be a viable option in Clan Wars when utilizing correct & proper defensive strategies.

Tier 8 Maps
  • Abbey
  • Airfield
  • Cliff
  • El Halluf
  • Ensk
  • Erlenberg
  • Fisherman’s Bay
  • Himmelsdorf
  • Karelia
  • Lakeville
  • Mines
  • Mountain Pass
  • Murovanka
  • Overlord
  • Prokhorovka
  • Redshire
  • Ruinberg
  • Sand River
  • Serene Coast
  • Siegfried Line
  • Steppes
  • Tundra
  • Westfield

Quick Rule of Thumb

Tier 8 consist of way more advanced strategies when you compare it to Tier 6 both in tank numbers, amount of maps and the sheer selection of tier 8 tanks. As these lists are and will be updated as more content is added then we listed a few basic rule of thumbs that more often than not are advisable are as follows;

  1. One Commander to Rule them all” – The Commander is always right, if you are asked to drive into the water to drown yourself then you do it. Any disagreement or questions of the commanders orders should be taken after the battle.
  2. Not Random Battle” – The Strongholds is a team effort and your only and single objective should be to support the team to win and not train your crew, deal most damage, most kills or whatever personal goal you set. If you are new to the Strongholds your biggest challenge will be to forget the random battle strategies.
  3. Use your brain” – Make the best out of the scenario you are put into. Do whatever you can within the orders of the commander but as your commander isn’t and should not be a puppet-master, then stick to the plan and use the opportunities that will be served in front of you as the battle evolves.
  4. Voice Com Discipline” – Keep the communication related to the game at hand and keep it at bare minimum. In the heat of the battle having 7 people talking simultaneously or listening to a very interesting story of how your shell missed a tank might seem very interesting but it is not adding anything to the battle at hand.
  5. Focus Fire” – The single most important rule to get an advantage in any team battle. Cant shoot at the target? Take out the one with lowest health. There are too many battles lost 0-7 or similar where the enemy team has all their tanks at a one shot. 2 nearly dead tanks are stronger than one at full health if played correctly.
  6. Arty Ready” – When the Commander yells ‘Arty Ready’ look upon the skies for artillery shells if your groups location is spotted by keeping the vehicle mobile. This is especially important for heavy slow targets.
  7. F7 – Spotted!” – Did you get spotted? Click F7, so the commander knows what your opponent teams know. Yelling “spotted” takes valuable time away unless your voice is unique. The combat intelligence is one of the most important aspects to the game, this only increases as you progress further up in the Strongholds Tier.

Strongholds – Few Extra Tips;

  • If you decide to bring slow loading auto loaders (not re-loaders), then make sure to bring at least 2 and keep them working in pairs with enough potential damage to take out a full health enemy tank in 1 clip.
  • If you do not have an EBR 75 FL 10 or Lynx 6×6 among your ranks and/or if your team struggles then think about either bringing a super aggressive LT-432 to counter it or support your light tank with a fast auto loader in the beginning of the battle (Bourrasque/Lorraine 40t).
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Tank Checklist for Strongholds – Tier 6

A few rule of thumb to cover the basics for the Tier 6 Strongholds. In general Tier 6 consist of a wide variety of tanks as this tier provides a good entry level to start their journey into the competitive WOT gameplay. When encountering better teams they will most often consist of 6 medium tanks alongside a single light tank. 

Version 3.11.02 – Updated 16th of June 2022

Tier 6  (Competitive)

The 1,2,3… scale should be strongly considered as the difference between number 1 and 2 can often be extreme!

Medium Tanks
  • 1. T 34-85M (Alpha Damage, Mobility, DPM, Gun Handling)
    • 2. T 34-85
    • 2. Rudy
      • 3 Cromwell B (Mobility, DPM)
      • 3. Cromwell
Heavy Tanks
  • 1. Object 244 (Overall Strong)
  • 1. VK 36.01 H (HP, Alpha)

Light Tanks

  • 1. Type 64 (Mobility, DPM)
    • 2. VK 28.01 mit 10,5 cm L/28 (Anti Light Tank)
      • 3. T-50-2 (Mobility, Gun Handling)

Tier 6  (HoKx Clan)

In the HoKx clan when training new Field Commanders or when introducing players to tier 6 Strongholds or training tank push strategies, then we utilize 6x VK.36.01 H alongside 1x light tank as this setup usually provides a gigantic HP pool advantage (1800-2500+) and better allows both the commander and the players to do minor mistakes during the battle.

Tank & Strategy Review/Explanation: VK.36.01 H Tank Review

Our Most Common Tier VI Tank Setups

  • 6-0-1 – 6x VK.36.01 H/Object 244, 0x mediums, 1x Type 64
  • 5-1-1 – 5x VK.36.01 H/Object 244, 1x T-34-85M, 1x Type 64
  • 4-2-1 – 4x VK.36.01 H/Object 244, 2x T-34-85M, 1x Type 64
Heavy Tanks
  • 1a. VK 36.01 H (HP Pool, Alpha Damage, Gun Handling)
  • 2b. Object 244 (RNG Side Armor, Gun Handling, Alpha Damage)
Medium Tanks
  • 1. T 34-85M (Alpha Damage, Mobility, DPM, Gun Handling)
    • 2. T 34-85 (Similar to T-34-85M but weaker)
    • 3. Rudy (Similar to T-34-85M but weaker hull armor & worse DPM)

Light Tanks

  • 1. Type 64 (Overall Superior)
    • 2. VK 28.01 mit 10,5 cm L/28 (Anti Light Tank)

Equipment Expectation
  • Heavy Tanks
    1. Improved Hardening
    2. Turbocharger
    3. Gun Rammer or Rotation Mechanism
  • Medium Tanks
    1. Gun Rammer
    2. Rotation Mechanism
    3. Optional
  • Light Tanks
    1. Coated Optics
    2. Optional
    3. Optional

Tier 6 (Alternatives)

  • 1. KV-2 / KV-2 (R) (Alpha Damage)
    • 2. O-I
  • 1. M4A1 FL 10 (Mobility, Gun Handling, Burst Damage)
    • 2. Strv m/42-57 Alt A.2

Artillery? Never for Tier 6 Strongholds.

Tier 6 Maps
  • Airfield
  • Cliff
  • Ensk
  • Karelia
  • Mines
  • Prokhorovka
  • Ruinberg
  • Siegfried Line
  • Tundra

Quick Rule of Thumb

Tier 6 consist of the most basic strategies but this does not mean that its a “Free for All Fest“. A few rule of thumbs that more often than not are advisable are as follows;

  1. One Commander to Rule them all” – The Commander is always right, if you are asked to drive into the water to drown yourself then you do it. Any disagreement or questions of the commanders orders should be taken after the battle.
  2. Not Random Battle” – The Strongholds is a team effort and your only and single objective should be to support the team to win and not train your crew, deal most damage, most kills or whatever personal goal you set. If you are new to the Strongholds your biggest challenge will be to forget the random battle strategies.
  3. Use your brain” – Make the best out of the scenario you are put into. Do whatever you can within the orders of the commander but as your commander isn’t and should not be a puppet-master, then stick to the plan and use the opportunities that will be served in front of you as the battle evolves.
  4. Voice Com Discipline” – Keep the communication related to the game at hand and keep it at bare minimum. In the heat of the battle having 7 people talking simultaneously or listening to a very interesting story of how your shell missed a tank might seem very interesting but it is not adding anything to the battle at hand.
  5. Focus Fire” – The single most important rule to get an advantage in any team battle. Cant shoot at the target? Take out the one with lowest health. There are too many battles lost 0-7 or similar where the enemy team has all their tanks at a one shot. 2 nearly dead tanks are stronger than one at full health if played correctly.
  6. Arty Ready” – When the Commander yells ‘Arty Ready’ look upon the skies for artillery shells if your groups location is spotted by keeping the vehicle mobile. This is especially important for heavy slow targets.
  7. F7 – Spotted!” – Did you get spotted? Click F7, so the commander knows what your opponent teams know. Yelling “spotted” takes valuable time away unless your voice sounds unique. The combat intelligence is one of the most important aspects to the game, this only increases as you progress further up in the Strongholds Tier.
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[HoKx] 25y+ HOKX Clan & Community is now Recruiting!

Last Update 14th of April 2022

  1. HoKx   (6h Daily Boosters)   https://eu.wargaming.net/clans/wot/500046758/
  2. HoKx2 (AFK Clan)                 https://eu.wargaming.net/clans/wot/500215341/

2022 April month – 6x Hours (18-24 CET) Clan Credit Boosters activated every single day!

I – HoKx Requirements:

  1. 25+ years old
  2. Non-toxic, mature team-player (Our members are in all age groups 25-60+ years)
  3. Able to understand and speak English
  4. For participating in HoKx events then discord https://discord.gg/rPnv3pA84 is mandatory for listening but a microphone is generally not needed

II – About HoKx:

  • We are a relaxed English-speaking clan who like to play skirmish and Clan Wars.  We are recruiting players who are over 25 years old and active in the game and enjoy team events.  We use our Discord channel as our main communication tool and there is a large repository of information on the channel, so please install Discord – there is no requirement to speak on Discord but you will at least need to be able to listen to commands during skirmishes.  https://discord.gg/rPnv3pA84e
  • There are no skill requirements to join HOKX.  The only requirements are that you are actively playing World Of Tanks and you are respectful to other clan members and at least 25 years old.  Ideally you will also enjoy playing skirmish events and Clan Wars.  Although attendance isn’t compulsory, we hope that you would join events if you are online and playing at the time.  We also encourage clan members to play together in platoons but this is not compulsory either.
  • We try to run skirmishes on most evenings and these can be tier VI, VIII or X.  All are welcome to join regardless of experience but we ask that you look towards grinding at least one of the recommended tanks from our list inside https://hokx.com/.  We keep the skirmish voice channel as clean as possible during battles so that the team can hear the commander, so please respect that when you join.
  • Credit boosters run currently from 18:00 CET to 24:00 CET every day including weekends.  We also run additional boosters fairly often. We play competitively and we want to win, but not at the expense of it being fun, the emphasis is about playing in a coordinated team with a relaxed but mature atmosphere where the focus is more on an enjoyable experience than win-rate, if so then chances are good that you will enjoy being a part of our HoKx Clan.

III – What does Team HoKx offer you?:

  1. Well Organized (members in all age groups 25-60y+)
  2. Daily Clan Events! (Check out our weekly planned event overview inside our HoKx Discord Server)
  3. Daily 4-6h Credit Boosters (Activated 18/20-24 CET) (currently whole April month has 6h of Boost every single day)
  4. No player skill requirements (We are all ultimately playing together to enjoy the game)
  5. We work together as 1 team (not as individuals in for example Skirmish events)
  6. Opportunity to try out Field Commanding or even Hosting Fun, RNG, FFA events and more.
  7. Loads of various Administrative Opportunities for interested members.
  8. We often have our HoKx Clan members featured inside our YouTube tank reviews battles – feel free to check them out https://www.youtube.com/c/ifacepalm

IV – Extra Info

  • Our battle tactics are different as we are not relying on personal individual skills – This means that we are NOT utilizing campy hull down strategies and therefore tanks in this field are generally not recommended but where fast Soviet Heavy tanks with RNG’ armor often are.
  • We never require members to buy premium tanks or use gold ammo in Skirmish events
  • We always offer tech tree alternatives for participating in events
  • Ultimately we want to earn lots of credits while having fun doing it
  • For our members who want to participate in the more competitive ‘Clan Wars battles on the global map, then we have strict tank requirements, crew, equipment, ammo, etc.
  • Every Field Commander is rated by their skill to make their session enjoyable – Win rate is not rated!
  • Every Field Commander is expected to wear the rank, meaning ultimately the “blame / reason” always is on the Officer in Charge.
  • Our clan Skirmish event policy is that win rate is not important but wanting to be a part of a team is – This is vital as we putting a lot of effort into training aggressive push strategies, that are dependent on rush attacking without stopping!
  • We are putting lot of effort into various push strategies that requires the team to work as a team – This gives some hectic and intense combat scenarios in comparison to camping in the back.

V – Our HoKx Community Discord Channel Includes (https://discord.gg/rPnv3pA84e)

  1. Every week a new event schedule overview is made for the coming week!
  2. Clan Officer Openings overview with details and requirements
  3. Direct World of Tanks news
  4. Overview of iFacePalm’s tank review videos
  5. Latest news from HoKx.com are shared
  6. News of new Bonus Codes from HoKx.com is often shared
  7. Loads of different discord bots that can provide tank stats, help, games, hokx coins, rng, polls, mastery replay uploads, casino games and much more
  8. And several other channels like General, Off Topic, Battle Results, Clan Wars, Announcements, Free Gold Competitions, etc.

VI – Diplomacy // Contact
Visit our official HoKx community Discord for more information at https://discord.gg/rPnv3pA84e or apply directly through the Wargaming Clan Portal (links are at the top).

See you on the battlefield!
/iFacePalm

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The Object 279(e) Mission Guide

The Object 279(e) missions for World of Tanks consist of Tier 8 minimum requirements and includes good performance consistently or within X amount of battles.

Version 1.01 – updated 6th of December 2021

Object 279e Campaign Guide - Union

Type Mission Name Primary condition Secondary condition Recommendation
Union-1 Invaluable Assistance Complete the primary condition in 5 battles. Enable your allies to cause an average of 2.000 HP of damage to enemy vehicles per battle by spotting them or destroying their tracks. (Restriction! 500 HP of damage) Enable your allies to cause an average of 2.500 HP of damage to enemy vehicles per battle by spotting them or destroying their tracks. (Restriction! 500 HP of damage) For spotting Tier 10 T-100 LT, Tier 9 T-54 Ltwt, or Tier 8 LT-432. For tracking any rapid firing medium tank you play well like T-44-100, T-44, Object 274a, Object 430, T-54. The higher tier the easier to reach the HP requirement.
Union-2 Effective Fire Complete conditions in 3 battles in a row. Cause 2 times more damage than the hit points of your vehicle. Complete conditions in 3 battles in a row. Cause 3 times more damage than the hit points of your vehicle. Tier 8-10 Artillery, can be done using ordinary HE shells.
Union-3 Not a Step Back Complete the primary condition in 10 battles. Destroy 15 enemy vehicles. Complete the secondary condition in 10 battles. Destroy 20 enemy vehicles. Tier 8+ mobile medium or heavy tank you play well like IS-3A, Object 252U, IS-6, Object 703 II heavy tanks or T-44-100, T-44, Type 59, T-34-3 Medium tanks. The lower tier the easier.
Union-4 You Will Not Break Through! Complete the primary condition in 5 battles. Block an average of 8 enemy hits. Restriction! Block 2 enemy hits. Complete the secondary condition in 5 battles. Block an average of 12 enemy hits. Restrion! Block 2 enemy hits. Tier 8 Object 252U, Tier 9 Object 263, Object 777. Tier 10 Object 268, Object 705A.
Union-5 Heroic Triple Complete conditions in 3 battles in a row. Be among the top 3 players in the battle by damage caused. Complete conditions in 3 battles in a row. Be the top player in the battle by damage caused. Any Tier 8+ you play best with which is not dependent on match maker, preferably with good mobility and either solid alpha damage or good burst dmg potential like IS-3A, Object 703 II.
Union-6 Don't Stop Me Now Complete the primary condition in 3 battles out of 7. Be the top player on your team by number of vehicles destroyed, or earn more experience than the ally who destroyed the same number of vehicles. Restriction! Destroy 2 enemy vehicles. Complete the primary condition in 4 battles out of 7. Be the top player on your team by number of vehicles destroyed, or earn more experience than the ally who destroyed the same number of vehicles. Restriction! Destroy 2 enemy vehicles. Any tier 8+ tank you play best with and this mission unfortunately forces you to "kill steal" by sometimes waiting for your team mates to get the tanks hp reduced down to a one shot for you. If possible use a mobile tank, as for late game it will be much easier getting those kills. The lower tier the easier.
Union-7 Is There Anyone There? Complete conditions in 3 battles in a row. Damage or destroy enemy internal modules or crew members, totaling at least 3 modules or crew members. Complete conditions in 3 battles in a row. Damage or destroy enemy internal modules or crew members, totaling at least 5 modules or crew members. Any Tier 8+ with good RoF like T-44-100, T-44, etc. Try to aim for enemy last 1/3 of the tank or the rear if possible to catch them on fire or/and increase the chance of module and engine damage, the goal is to land as many shots as possible during your games. The lower tier the easier.
Union-8 Lone Wolf Complete the primary condition in 7 battles out of 10. Earn the Fire for Effect award. Complete the primary condition in 10 battles out of 10. Earn the Fire for Effect award. Any Tier 8+ you play best with which is not dependent on match maker, preferably with good mobility and either solid alpha damage or good burst dmg potential.
Union-9 Open Season Complete conditions in 2 battles in a row. Destroy 3 enemy vehicles. Complete conditions in 2 battles in a row. Destroy 4 enemy vehicles. T-44-100, alternatively T-44, Type 59, Object 274a or any mobile tank which you play well with good RoF or high Alpha damage or burst dmg potential like IS-3A, Object 703 II. The lower tier the easier.
Union-10 I am a Rock Complete the primary condition in 10 battles. Block 15.000 HP of damage. Complete the primary condition in 10 battles. Block 17.000 HP of damage. Tier 10 IS-7, Object 705A, Object 268 4 heavy tank. Alternatively Tier 9 Object 705, Object 263, Object 257, Object 777 or Tier 8 Object 252U/Defender.
Union-11 Shoot 'em to Pieces! Complete the primary condition in 10 battles. Cause an average of 8 Armor-penetrating hits. Restriction! Score an Armor-penetrating hit on an enemy vehicle 5 times. Complete the primary condition in 10 battles. Cause an average of 12 Armor-penetrating hits. Restriction! Score an Armor-penetrating hit on an enemy vehicle 5 times. T-44-100, alternatively T-44, Type 59, Object 274a or any mobile tank which you play well with good RoF and preferably have the option to fit good premium rounds when needed. The lower tier the easier.
Union-12 Every Possible Assistance Complete the primary condition in 10 battles. Enable your allies to destroy 7 enemy vehicles by spotting them or destroying their tracks. Complete the primary condition in 10 battles. Enable your allies to destroy 10 enemy vehicles by spotting them or destroying their tracks. Tier 8 LT-432 or LTTB, WZ-132 light tanks or any mobile medium tank with good RoF you play well for tracking shots. Alternatively Tier 9 T-54 ltwt or T-100 LT. The lower tier the easier.
Union-13 The Moment of Glory Complete the primary condition in 2 battles out of 12. Earn the Top Gun award. Complete the primary condition in 3 battles out of 12. Earn the Top Gun award. Tier 8+ tank which you are best with. Keep resetting the mission until you get your first top gun as the first mission, that will leave you 11 attempts to finish the mission. The lower tier the easier.
Union-14 Heavy Rain Complete the primary condition in 10 battles. Stun an enemy vehicle 80 times. Complete the primary condition in 10 battles. Stun an enemy vehicle 90 times. Any Tier 8+ Artillery with initial focus on enemy heavy tank locations.
Union-15 The Pride of the Union Complete the primary condition in 3 battles out of 20. Receive the Mastery Badge I or higher. Complete the primary condition in 3 battles out of 20. Receive the Ace Tanker Mastery Badge. Take a non popular Tier 8, preferably not a premium tank or/and pick one of the worst ones tank that you know you can play well with. In general do not go for the most popular tanks unless you are a super unicum. The lower tier the easier.

 

Object 279e Campaign Guide - Bloc

Type Mission Name Primary condition Secondary condition Recommendation
Bloc-1 Smoking Barrel Complete conditions in 3 battles in a row. Cause 3.500 HP of damage to enemy vehicles. Complete conditions in 3 battles in a row. Cause 4.000 HP of damage to enemy vehicles. Any Tier 9 or 10 that you play reliably with in regards of damage output. The higher tier the easier.
Bloc-2 The Diamond Armor Complete the primary condition in 4 battles out of 10. Earn the Shellproof award. Complete the primary condition in 5 battles out of 10. Earn the Shellproof award. VK 100.01 P and get the initial required blocking damage done and play afterwards defensive to survive.
Bloc-3 The Punisher Complete the primary condition in 2 battles out of 5. Destroy 3 enemy vehicles. Complete the primary condition in 2 battles out of 5. Destroy 4 enemy vehicles. Preferably Tier 9 E 50, Leopard PTA or Kunze Panzer due to their strengths in comparison to tier 8 (Kampfpanzer 07 RH at tier 8 can be used). Alternatively go for tier 9 E 75 heavy tank.
Bloc-4 The Willing Heart Complete conditions in 3 battles in a row. Enable your allies to destroy 2 enemy vehicles by spotting them or destroying their tracks. Complete conditions in 3 battles in a row. Enable your allies to destroy 3 enemy vehicles by spotting them or destroying their tracks. IeKpz M 41 90 mm or alternatively HWK 30 for primary going spotting path. For tracking path a high RoF mobile tank like Kampfpanzer 07 RH or tier 9 T55A, E 50 can be used. The lower tier the easier.
Bloc-5 Flying High Complete the primary condition in 10 battles. Cause at least 3.000 HP of damage on average. Restriction! Cause 500 HP of damage to enemy vehicles. Complete the primary condition in 10 battles. Cause at least 3.500 HP of damage on average. Restriction! Cause 500 HP of damage to enemy vehicles. Any tier 10 that has good alpha damage and good mobility. In general a tank you feel most at home with when dealing consistently good damage. Tier 10 E 50 M or tier 9 E 50 medium tanks both can offer the flexibility needed. The tier 10 E 100 with 750 alpha is another viable choice but in general pick the one you play the best with. The higher tier the easier but should be minimum tier 9.
Bloc-6 Again and Again Complete conditions in 2 battles in a row. Destroy 3 enemy vehicles of 2 different types. Complete conditions in 2 battles in a row. Destroy 4 enemy vehicles of 3 different types. Any tier 8+ mobile or semi mobile tank you play well like Panther II, Kampfpanzer 07 RH, alternatively Tier 9 E 50, Leopard PTA, Kunze Panzer medium tanks or E 75 heavy tank.
Bloc-7 Termination Complete the primary condition in 3 battles out of 9. Be the top player in the battle by number of vehicles destroyed. Restriction! Destroy 2 enemy vehicles in a battle. Complete the primary condition in 4 battles out of 9. Be the top player in the battle by number of vehicles destroyed. Restriction! Destroy 2 enemy vehicles in a battle. Any tier 8+ mobile or semi mobile tank you play well like Panther II, Kampfpanzer 07 RH, alternatively Tier 9 E 50, Leopard PTA, Kunze Panzer medium tanks or E 75 heavy tank. In short pick the tank you play best that has the mobility to change flanks when needed.
Bloc-8 The Hole Punch Complete conditions in 3 battles in a row. Score an armor-penetrating hit on a n enemy vehicle 7 times. Complete conditions in 3 battles in a row. Score an armor-penetrating hit on a n enemy vehicle 12 times. Kampfpanzer 07 RH, Panther II with 7.5 CM Kw.K L/100 gun fitted. Tier 9 T55 A or E 50 fitted with 8.8 cm Kw.K.L/100 gun.
Bloc-9 The Guiding Star Complete the primary condition in 10 battles. Enable your allies to cause a total of 15.000 HP of damage to enemy vehicles by spotting them or destroying their tracks. Complete the primary condition in 10 battles. Enable your allies to cause a total of 17.000 HP of damage to enemy vehicles by spotting them or destroying their tracks. Tier 9 RU 251 or Tier 10 Rhz. Pzw. Keep resetting the mission until you get a good result (4k-5k) on one of the open maps.
Bloc-10 The Good Samaritan Complete the primary condition in 4 battles out of 20. Earn the High Caliber award. Complete the primary condition in 5 battles out of 20. Earn the High Caliber award. Any tier 8+ mobile tank you play well. The lower tier the easier.
Bloc-11 Safari Complete conditions in 3 battles in a row. Cause damage 4 different enemy vehicles. Complete conditions in 3 battles in a row. Cause damage 6 different enemy vehicles. Any tier 8+ medium tank with preferably good shell velocity and penetration, preferably a Tier 9 E 50, Leopard PTA, Kunze Panzer medium tanks or E 75 heavy tank.
Bloc-12 A Knight in the Shining Armor Complete the primary condition in 3 battles out of 7. Complete the primary condition in 4 battles out of 7. VK 100.01 P and take heavy tank locations and bait shots. Alternatively a Tier 9 VK 45.02 B, Mäuschen or Tier 10 Maus can be used. The lower tier the easier.
Bloc-13 Hand of the Master Complete the primary condition in 10 battles. Destroy an average of 2 enemy vehicles per battle. Restrion! Destroy 1 enemy vehicle in a battle. Complete the primary condition in 10 battles. Destroy an average of 3 enemy vehicles per battle. Restrion! Destroy 1 enemy vehicle in a battle. Tier 8 medium or heavy tank that you play well with and preferably okay mobility. For this mission you unfortunately have at times to focus waiting for your team mates to nearly finish off the tank for you to land that last one. Can work great in a platoon.
Bloc-14 The Sky's the Limit Complete the primary condition in 3 battles out of 5. Be the top player on your team by damage caused. Complete the primary condition in 5 battles out of 5. Be the top player on your team by damage caused. The tier 9 or tier 10 that you play the best with in regards of damage. E 50 and E 50 M are a viable choice for medium and in such case focus on staying alive until endgame. Keep in mind that this mission is ironically easier if your team looses and you focus on staying alive till the end.
Bloc-15 As Easy as ABC Complete the primary condition in 3 battles out of 20. Receive the Master Badge Class I or higher. Complete the primary condition in 3 battles out of 20. Receive the Ace Tanker Mastery Badge. Take a non popular Tier 8, preferably not a premium tank or/and pick one of the worst ones tank that you know you can play well with. In general do not go for the most popular tanks unless you are a super unicum. The lower tier the easier.

 

Object 279e Campaign Guide - Alliance

Type Mission Name Primary condition Secondary condition Recommendation
Alliance-1 A Sure Shooter Complete the primary condition in 5 battles out of 10. Earn the Fire for Effect award. Complete the primary condition in 7 battles out of 10. Earn the Fire for Effect award. Any Tier 8+ tank that you play well. The lower tier the easier and preferably a mobile tank with good alpha or clip dmg potential.
Alliance-2 Among the Best Complete conditions in 3 battles in a row. Be among the top 3 players on your team by damage caused. Complete conditions in 3 battles in a row. Be the top player on your team by damage caused. Any Tier 8+ tank that you play well with either good alpha or clip dmg potential. The lower tier the easier, and therefore solo play is recommended for this mission.
Alliance-3 Always on Duty Complete the primary condition in 10 battles. Enable your allies to destroy an average of 2 enemy vehicles per battle by spotting them or destroying their tracks. Complete the primary condition in 10 battles. Enable your allies to destroy an average of 3 enemy vehicles per battle by spotting them or destroying their tracks. Any tier 8 light you play the best with like the FV1066 Senlac or T92. The lower tier the easier.
Alliance-4 Just Warming Up Complete the primary condition in 10 battles. Cause 30.000 HP of damage to enemy vehicles. Complete the primary condition in 10 battles. Cause 35.000 HP of damage to enemy vehicles. Tier 9 T95 played aggressive, or any high alpha damage or clip potential tank you play well. Tier 10 T57 Heavy or any tank you play well with either good alpha or clip magazine. The higher tier the easier.
Alliance-5 Stunning Performance Complete the primary condition in 10 battles. Stun a total of 40 different enemy vehicles. Complete the primary condition in 10 battles. Stun a total of 50 different enemy vehicles. Tier 8+ Artillery with large splash area as possible, preferably Tier 10 Conqueror Gun Carriage.
Alliance-6 Reliable Ally Complete the primary condition in 2 battles out of 7. Earn the Confederate award. Complete the primary condition in 3 battles out of 7. Earn the Confederate award. Any tier 8+ tank which provides good mobility and can provide shots to as many different tanks as possible without focusing on kill them. The CS-52 Lis, Astron Rex can effectively be used and reposition as for new opportunities as soon as you land a shot on a new tank. The lower tier the easier.
Alliance-7 In Armor We Trust Complete the primary condition in 10 battles. Average damage blocked should be at least 2.000. Restriction! Block at least 750 HP of damage in a battle. Complete the primary condition in 10 battles. Average damage blocked should be at least 2.500. Restriction! Block at least 750 HP of damage in a battle. Tier 9 T95, or Tier 10 T110E3 and play it aggressive up close and personal. Alternatively bait shots from 400+ meters away.
Alliance-8 Simple Geometry Complete the primary condition in 10 battles. Damage or destroy enemy internal modules or crew members, totaling at least 25 modules or crew members. Complete the primary condition in 10 battles. Damage or destroy enemy internal modules or crew members, totaling at least 30 modules or crew members. Any Tier 8+ with either good RoF or autoloader like Astron Rex, the goal is to land as many shots as possible during your games. Try to aim for enemy last 1/3 of the tank or the rear if possible to catch them on fire or/and increase the chance of module and engine damage. The lower tier the easier.
Alliance-9 Seeing Stars Complete the primary condition in 10 battles. Stun enemy vehicles for 1.300 seconds in total. Potential stun duration in counted. Complete the primary condition in 10 battles. Stun enemy vehicles for 1.500 seconds in total. Potential stun duration in counted. Tier 10 Conqueror GC artillery and use 100% Splash damage shells. Preferably focus on typical heavy tank locations where a lot of tanks are often grouped together and in addition do not try to kill low health tanks on purpose but shoot close to them instead.
Alliance-10 Unlocking Potential Complete the primary condition in 4 battles out of 7. Cause 2 times more damage than the hit points of your vehicle. Complete the primary condition in 5 battles out of 7. Cause 2 times more damage than the hit points of your vehicle. Tier 8+ Low HP tank that you play well and deal consistently high damage with. Astron Rex, CS-52 Lis or alternatively a Tank Destroyer like Charioteer or GSOR 1008. The lower tier the easier
Alliance-11 The Right Place at the Right Time. Complete the primary condition in 4 battles out of 10. Enable your allies to cause a total of 1.000 HP of damage to enemy vehicles stunned by you. Complete the primary condition in 4 battles out of 10. Enable your allies to cause a total of 1.300 HP of damage to enemy vehicles stunned by you. Tier 10 Conqueror GC artillery and use 100% Splash damage shells. The higher tier the easier.
Alliance-12 Rock-Solid Complete the primary condition in 3 battles out of 7. Be the top player in the battle by damage blocked. Restriction! Block 1.000 HP of damage in a battle. Complete the primary condition in 4 battles out of 7. Be the top player in the battle by damage blocked. Restriction! Block 1.000 HP of damage in a battle. Tier 8 TS-5, T28, Tier 9+ T95, Tier 10 T110E3. Play close up and aggressive and put primary focus on baiting shots rather than delivering then. Alternatively take a long range bait approach 400+ meters away from enemies, and make sure you are can reliably be spotted and primary only take shots frontally.
Alliance-13 Big Shark Complete conditions in 3 battles in a row. Be among the top 3 players in the battle by experienced earned. Complete conditions in 3 battles in a row. Be the top player in the battle by experience earned. Tier 8+ mobile tanks that you play the very best in and can survive until end game. Few suggestions Tier 8 ASTRON Rex, CS-52 Lis, M54 Renegade, Chimera. The lower tier the easier.
Alliance-14 Welcome To My Collection Complete the primary condition in 7 battles. Cause damage to 30 different enemy vehicles. Complete the primary condition in 7 battles. Cause damage to 40 different enemy vehicles. Tier 8+ mobile medium tank like Astron Rex, CS-52 Lis, which preferably features good shell velocity and penetration in its premium rounds. Vital to keep the tank mobile and alive until end game.
Alliance-15 For the Alliance! Complete the primary condition in 3 battles out of 20. Receive the Mastery Badge Class I or higher. Complete the primary condition in 3 battles out of 20. Receive the Ace Tanker Mastery Badge. Take a non popular Tier 8, preferably not a premium tank or/and pick one of the worst ones tank that you know you can play well with. In general do not go for the most popular tanks unless you are a super unicum. The lower tier the easier.

 

Object 279e Campaign Guide - Coalition

Type Mission Name Primary condition Secondary condition Recommendation
Coalition-1 Ruthless Hunter Complete the primary condition 3 battles out of 10. Earn the Fighter or Top Gun Award. Complete the primary condition 4 battles out of 10. Earn the Fighter or Top Gun Award. Progetto 46, Panthera or any mobile & fast Intra Clip Autoloader tank you can play aggressive. The lower tier the easier.
Coalition-2 The Top Gun Complete conditions in 3 battles in a row. Cause 3.000 HP of damage to enemy vehicles. Complete conditions in 3 battles in a row. Cause 4.000 HP of damage to enemy vehicles. Tier 10 Progetto 65, VZ. 55, Tier 9 Skoda T 50, Standard B, AMX 50 120, Emil II, Char Futur 4, Tier 8 Skoda T 56, Progetto 46, Bourrasque. Focus on staying alive until late game. Tier 9 tanks are the easiest to do this mission with.
Coalition-3 The War Horse Complete the primary condition in 10 battles. Earn a total of 5 reward in the Battle Heroes category and/or epic medals. Complete the primary condition in 10 battles. Earn a total of 7 reward in the Battle Heroes category and/or epic medals. Pick a tier 8+ tank you play the best with and keep resetting it until you have an epic game. The lower tier the easier. Alternatively you can go for yolo scouting and hope for an open map to pick up multiple spotting medals.
Coalition-4 A Crushing Blow Complete the primary condition in 10 battles. Damage or destroy enemy internal modules or crew members, totaling at least 25 modules or crew members. Complete the primary condition in 10 battles. Damage or destroy enemy internal modules or crew members, totaling at least 30 modules or crew members. Any Tier 8+ mobile & fast intra clip autoloader tank like Progetto 46, Panthera you can play aggressive. Try to aim for enemy last 1/3 of the tank or the rear if possible to catch them on fire or/and increase the chance of module and engine damage, the goal is to land as many shots as possible during your games. The lower tier the easier.
Coalition-5 I Will Be Your Shield Complete the condition in 10 battles. Block 30 enemy hits. Complete the condition in 10 battles. Block 40 enemy hits. Tier 8 AMX M4 49, Tier 9 Emil II, Tier 10 KranVagn, alternatively a T8+ tank with strong armor you which will allow you to bait shots.
Coalition-6 Stiletto Complete the primary condition in 10 battles. Score an armor-penetrating hit on an enemy vehicle 75 times. Complete the primary condition in 10 battles. Score an armor-penetrating hit on an enemy vehicle 90 times. Progetto 46, Panthera or any mobile & fast Intra Clip Autoloader tank you can play aggressive. Tier 8 minimum & the lower tier the easier.
Coalition-7 Nothing Personal, It's Just Business Complete conditions in 3 battles in a row. Destroy 2 enemy vehicles of 2 different types. Complete conditions in 3 battles in a row. Destroy 3 enemy vehicles of 2 different types. Progetto 46, Panthera, Bourrasque or any mobile & fast Intra Clip Autoloader tank you can play aggressive. Tier 8 minimum & the lower tier the easier.
Coalition-8 My Duty Never Ends Complete the primary condition in 2 battles out of 12. Earn the Patrol Duty award. Complete the primary condition in 3 battles out of 12. Earn the Patron Duty award. Tier 8 light you play the best with, and keep resetting mission until you get one of the open maps for aggressive scouting opportunity. This wil leave you with 11 battles to pickup the last mission requirement.
Coalition-9 Let Their Fate Be a Lesson to You Complete the primary condition in 10 battles. Cause damage to an average of 4 different enemy vehicles per battle. Restriction! Cause damage to 2 different enemy vehicles in a battle. Complete the primary condition in 10 battles. Cause damage to an average of 5 different enemy vehicles per battle. Restriction! Cause damage to 2 different enemy vehicles in a battle. Progetto 46, Panthera or any mobile & fast Intra Clip Autoloader tank you can play aggressive. Tier 8 minimum & the lower tier the easier.
Coalition-10 You Cannot Hide Complete conditions in 3 battles in a row. Enable your allies to cause 1.500 HP of damage to enemy vehicles by spotting or destroying their tracks. Complete conditions in 3 battles in a row. Enable your allies to cause 1.700 HP of damage to enemy vehicles by spotting or destroying their tracks. Tier 10 EBR 105 or use any light tank that can play aggressively to secure the spotting. Alternatively use an Autoloader to secure the tracking damage. The higher tier the easier.
Coalition-11 Lord of Destruction Complete the primary condition in 3 out of 9. Be the top player in the battle by number of vehicles destroyed. Restriction! Destroy 2 enemy vehicles. Complete the primary condition in 4 out of 9. Be the top player in the battle by number of vehicles destroyed. Restriction! Destroy 2 enemy vehicles. Tier 9+ tank with proper alpha and/or DPM that has mobility to change flanks during the battle. This mission unfortunately can force you to wait shooting until your team mates lowers the enemy tanks HP to a one shot. Platooning can be a viable option.
Coalition-12 A Little Bit of Everything Complete the primary condition in 10 battles. Enable your allies to destroy 7 enemy vehicles by spotting them or destroying their tracks. Complete the primary condition in 10 battles. Enable your allies to destroy 10 enemy vehicles by spotting them or destroying their tracks. ELC Even 90, EBR 75 or alternatively a T8+ tank that either perfects to yolo right into the enemy team or initially push to a forward located bush and keep the enemy lid. A Progetto or a rapid auto loader can also be used for tracking instead of spotting.
Coalition-13 Just Getting Started! Complete the primary condition in 3 battles out of 7. Cause 2 times more damage than the hit points of your vehicle. Complete the primary condition in 4 battles out of 7. Cause 2 times more damage than the hit points of your vehicle. Strv S1, Udes 03 with as low HP pool as possible, alternatively a light tank played aggressively. Tier 8 minimum & the lower tier the easier.
Coalition-14 King of the Hill Complete the primary condition in 3 battles out of 5. Be the top player in the battle by damage caused. Complete the primary condition in 4 battles out of 5. Be the top player in the battle by damage caused. The tier 9 or tier 10 that you play the best with in regards of damage and which is mobile enough to reposition several times during the battle. Focus on staying alive until endgame. Keep in mind that this mission is ironically easier if your team looses and you focus on staying alive till the end.
Coalition-15 Way to Go! Complete the primary condition in 3 battles out of 20. Receive the Mastery Badge Class I or higher. Complete the primary condition in 3 battles out of 20. Receive the Ace Tanker Mastery Badge. Take a non popular Tier 8, preferably not a premium tank or/and pick one of the worst ones tank that you know you can play well with. In general do not go for the most popular tanks unless you are a super unicum. The lower tier the easier.

 

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‘Rule of Thumb’ Tank Checklist for Strongholds Tier 10

A few rule of thumb to cover the basics for the Tier 10 Strongholds which is a gigantic step upwards in difficulty when moving up from tier 8 because of the general player skill level is much higher!

Version 3.14.054 – Updated 9th of September 2022

Tier 10 (Competitive) – Strongholds
Heavy Tanks
  • 1a. T95/FV4201 Chieftain (Mobility, Turret Armor)
  • 1b. Object 279(e) (StronK All-round Armor+++)
    • 2a. Object 260 (Armor++, mobility)
    • 2b. Super Conqueror (Mobility, Turret Armor)
    • 2c. IS-7 (Armor++, Turret Armor+++, mobility)
    • 2d. Kranvagn (Turret Armor++, Burst dmg)
    • 2e. Vz.55 (Burst dmg, Alpha)
      • 3a. Object 277 (Alpha, Mobility)
      • 3b. WZ-111 5A (Alpha, Mobility)
      • 3c. 60TP (Alpha++, Armor)
Medium Tanks
  • 1. Object 907 (DPM, Mobility, Gun Handling)
    • 2a. STB-1 (DPM, Gun depression)
    • 2b. Object 140 (DPM, Mobility+)
    • 2c. CS-63 (Mobility+++, Gun Handling)
Light Tanks
  • 1. Panhard EBR 105 (Extreme Mobility, Alpha)
    • 2. LT-100 (Low Profile, Mobility, Cammo, Gun Handling)
      • 3. AMX 13 105 (Mobility, Alpha, DMG Potential)
Tank Destroyers
  • 1a. Object 268 4 (Armor++, Mobility)
    • 2a. T110E3 (Armor+++, Alpha)
    • 2b. Jagdpanzer E100 (Alpha++, Armor+, Penetration+++)
    • 2c. T110E4 (Armor, Alpha)
    • 2d. Grille 15 (Mobility, Alpha)
Artillery
  • 1. Conqueror Gun Carriage (Alpha, Splash Area, Gun Arc)
    • 2. No preference (excluding B-C 155 58)

Tier 10 HoKx Clan – Skirmish
Heavy Tanks
  • 1. Object 279(e) (Hardening, Turbo, Optional) / Usage (StronK All-round Armor+++)
    • 2a. Object 260 (Hardening, Optional, Optional) / (Armor++, mobility)
    • 2b. IS-7 (Hardening, Turbo, Optional) / Usage (Armor++, Turret Armor+++, mobility)
    • 2c. T95/FV4201 Chieftain (Hardening, Turbo, Optional) / Usage (Mobility, Turret Armor)
      • 3a. Vz.55 (Hardening, Optional, Optional) / Usage (Burst dmg, Alpha)
      • 3b. Object 277 (Hardening, Turbo, Optional) / Usage (Alpha, Mobility)
      • 3c. WZ-111 5A (Hardening, Turbo, Optional) / Usage (Alpha, Mobility)
        • 4a. Kranvagn (Hardening, Optional, Optional) / Usage (Turret Armor++, Burst dmg)
        • 4b. Super Conqueror (Hardening, Turbo, Optional) / Usage (Mobility, Turret Armor)
        • 4c. 60TP (Hardening, Turbo, Optional) / Usage (Alpha++, Armor)
        • 4d. AMX 50 B (Hardening, Turbo, Optional) / (Burst dmg)
Medium Tanks
    • 1. Object 907 (Gun Rammer, Optional, Optional) / Usage (DPM, Mobility, Gun Handling)
      • 2a. STB-1 (Gun Rammer, Optional, Optional) / Usage (DPM, Gun depression)
      • 2b. Object 140 (Gun Rammer, Turbo, Optional) / Usage (DPM, Mobility)
      • 2c. CS-63 (Turbo, Other modules are role dependant DPM or Spotter?) / Usage (Mobility+++)
        • 3 Progetto 65 (Optional, Optional, Optional) / Usage (Flexibility, Burst dmg)
          • 4a. B-C 25 t (Optional, Optional, Optional) / Usage (Burst dmg)
          • 4b. TVP 50/51(Optional, Optional, Optional) / Usage (Burst dmg) 
Light Tanks
  • 1. Panhard EBR 105 (Extreme Mobility, Alpha)
    • 2. AMX 13 105 (Mobility, Alpha, DMG Potential)
      • 3. LT-100 (Low Profile, Mobility, Cammo, Gun Handling)
Tank Destroyers (Tank Class not often requested)
  • 1. Object 268 4 (Armor++, Mobility)
    • 2a. T110E3 (Rammer, Turbo, Hardening) / Usage (DPM, Armor, Alpha)(Armor+++, Alpha)
    • 2b. T110E4 (Rammer, Turbo, Hardening) / Usage (DPM, Armor, Alpha)(Armor++, Alpha)
    • 2c. Minotauro (Turbo, Hardening, Optional) / Usage (Armor, DPM/Burst)

Tier 10 HoKx Clan – CLAN WARS
Heavy Tanks

¹ Open/Flat Maps

  • 1. 279 (e) (Hardening, Turbo, Rammer) / (StronK All-round Armor+++)
    • 2a. Object 260 (Hardening, Turbo, Rammer) /(Armor++, Turret Armor++, mobility+)
    • 2b. IS-7 (Hardening, Turbo, Rammer) / (Armor++, Turret Armor+++, mobility)
    • 3c. VZ-55 (Hardening, Turbo, Optional) / (Burst Dmg, Turret Armor, mobility)
      • 3a. Object 277 (Hardening, Turbo, Rammer) / (Alpha, Mobility)
      • 3b. WZ-111 5A (Hardening, Turbo, Rammer) / (Alpha, Mobility)
      • 3c. AMX 50 B (Hardening, Turbo, Optional) / (Burst dmg)

² Closed/Small Maps

  • 1. E 100 (Hardening, Turbo, Rammer) / (DPM, Armor, HP)
    • 2. Maus (Hardening, Turbo, Rammer) / (Armor++, HP+)
      • 3a. T110E5 (Hardening, Turbo, Rammer) / (Armor, DPM+)
      • 3b. 60TP (Hardening, Turbo, Rammer) / (Alpha++, Armor)
      • 3c. AMX 50 B (Hardening, Turbo, Optional) / (Burst dmg)

³ Hull Down Maps

  • 1. T95/FV4201 Chieftain (Hardening, Turbo, Rammer) / (Mobility, Turret Armor)
    • 2a. Super Conqueror (Hardening, Turbo, Rammer) / (Mobility, Turret Armor)
      • 3a. Kranvagn (Hardening, Turbo, Optional) / (Turret Armor++, Burst dmg)
      • 3b. Vz.55 (Hardening, Turbo, Optional) / (Burst dmg, Alpha)
      • 3c. AMX 50 B (Hardening, Turbo, Optional) / (Burst dmg)

Medium Tanks

¹ Open/Flat Maps

  • 1. CS-63 (Hardening/Optional, Turbo/Optional, Rammer/Optional) / (Mobility+++, Gun Handling)
    • 2. Object 907 (Hardening, Turbo, Rammer) / (DPM, Mobility, Gun Handling)
      • 3. Object 140 (Hardening, Turbo, Rammer) / (DPM. Mobility+)
        • 4a. STB-1 (Hardening, Turbo, Rammer) / (DPM+, Gun depression)
        • 4b. Leopard 1 (CVS, Optics/Binos, Optional) /(Shell Velocity = EBR Hunter)
        • 4c. TVP T50/51 (Hardening, Turbo, Optional) / (Burst Potential, Mobility)
        • 4d. B-C 25 t (Hardening, Turbo, Optional) / (Burst dmg)
        • 4e. M60 (Hardening, Rammer, Turbo/Optional) / (Gun Handling++, Mobility++)

² Closed/Small Maps

  • 1. Object 907 (Hardening, Turbo, Rammer) / (DPM, Mobility, Gun Handling)
    • 2a. Object 140 (Hardening, Turbo, Rammer) / (DPM. Mobility+
    • 2b. CS 63 (Hardening/Optional, Turbo/Optional, Rammer/Optional) / (Mobility+++, Gun Handling)
    • 2c. STB-1 (Hardening, Turbo, Rammer) / (DPM+, Gun depression)

³ Hull Down Maps

  • 1. STB-1 (Hardening, Turbo, Rammer) / (DPM+, Gun depression+)
    • 2. Udes 15/16 (Hardening, Turbo, Rammer) / (DPM+, Gun depression)
Light Tanks
  • 1. Panhard EBR 105 (Extreme Mobility, Alpha)
    • 2. LT-100 (Low Profile, Mobility, Cammo, Gun Handling)
      • 3. AMX 13 105 (Mobility, Alpha, DMG Potential)

Tank Destroyers

¹ Open/Flat Maps

  • 1. Strv 103B (Gun Rammer, Optional, Optional) / (Gun Handling, DPM, Camouflage)
    • 2. Grille 15 (Gun Rammer, Optional, Optional) / (Alpha, Mobility)

² Closed/Small Maps

  • 1. T110E3 (Gun Rammer, Turbo, Hardening) / Usage (DPM, Armor+++, Alpha)
    • 2a. Minotauro (Turbo, Hardening, Optional) / Usage (Armor, Burst)
    • 2b. Object 268 4 (Gun Rammer, Turbo, Hardening) / Usage (DPM, Armor, Alpha)
      • 3. T110E4 (Gun Rammer, Turbo, Hardening) / Usage (DPM, Armor, Alpha)

³ Hull Down Maps

  • 1. T110E3 (Gun Rammer, Turbo, Hardening) / Usage (DPM, Armor+++, Alpha)
    • 2a. Badger (Gun Rammer, Turbo, Hardening) / Usage (Armor++, DPM)
    • 2b. Minotauro (Turbo, Hardening, Optional) / Usage (Armor, DPM/Burst)
Artillery
  • 1. Conqueror Gun Carriage (Alpha, Splash Area, Gun Arc)
    • 2. No preference (excluding B-C 155 58)

Quick Rule of Thumb

Tier 10 is generally battled by the best clans in game where you risk facing the best players. This tier is not only hard but can get very expensive quickly as you should expect to be required to fill plenty of gold shells together with directives and premium consumables.

  1. One Commander to Rule them all” – The Commander is always right, if you are asked to drive into the water to drown yourself then you do it. Any disagreement or questions of the commanders orders should be taken after the battle.
  2. Not Random Battle” – The Strongholds is a team effort and your only and single objective should be to support the team to win and not train your crew, deal most damage, most kills or whatever personal goal you set. If you are new to the Strongholds your biggest challenge will be to forget the random battle strategies.
  3. Use your brain” – Make the best out of the scenario you are put into. Do whatever you can within the orders of the commander but as your commander isn’t and should not be a puppet-master, then stick to the plan and use the opportunities that will be served in front of you as the battle evolves.
  4. Voice Com Discipline” – Keep the communication related to the game at hand and keep it at bare minimum. In the heat of the battle having 14 people talking simultaneously or listening to a very interesting story of how your shell missed a tank might seem very interesting but it is not adding anything to the battle at hand.
  5. Focus Fire” – The single most important rule to get an advantage in any team battle. Cant shoot at the target? Take out the one with lowest health. There are too many battles lost 0-7 or similar where the enemy team has all their tanks at a one shot. 2 nearly dead tanks are stronger than one at full health if played correctly.
  6. Arty Ready” – When the Commander yells ‘Arty Ready’ look upon the skies for artillery shells if your groups location is spotted by keeping the vehicle mobile. This is especially important for heavy slow targets.
  7. F7 – Spotted!” – Did you get spotted? Click F7, so the commander knows what your opponent teams know. Yelling “spotted” takes valuable time away unless your voice an tank is unique. The combat intelligence is one of the most important aspects to the game, this only increases as you progress further up in the Strongholds Tier.
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